[lastest 2.9pre] Rendering issues

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Expand view Topic review: [lastest 2.9pre] Rendering issues

Re: [lastest 2.9pre] Rendering issues

by Csonicgo » Wed Aug 17, 2016 1:25 pm

_mental_ wrote:The bug is reproduced only when assembly files are used. With NO_ASM set in CMake (or empty path to NASM executable) 32-bit Release build via VS2015 update 2 doesn't have this problem.
So the quick workaround is to disable assembly for devbuilds.
Is there any speed increase noticeable with the assembly files? I've been wondering this since the ARM platform doesn't have assembly files yet, but I haven't noticed much of a difference.

Re: [lastest 2.9pre] Rendering issues

by Edward-san » Sun Aug 14, 2016 6:57 pm

I would like to mention an issue I saw while testing the wad in this bug report and it's about the switch. The texture appears broken, might that be caused by the slope problem, too?

Re: [lastest 2.9pre] Rendering issues

by cocka » Sun Aug 14, 2016 4:56 pm

but for some reason the actual rendering breaks down
Yes, the problem is still there but I noticed that if you use IDBEHOLD L the problem vanishes. :) As soon as the environment darkens back, the slope rendering fails again.

Re: [lastest 2.9pre] Rendering issues

by _mental_ » Tue Jul 26, 2016 1:19 am

The bug is reproduced only when assembly files are used. With NO_ASM set in CMake (or empty path to NASM executable) 32-bit Release build via VS2015 update 2 doesn't have this problem.
So the quick workaround is to disable assembly for devbuilds.

Re: [lastest 2.9pre] Rendering issues

by Graf Zahl » Mon Jul 25, 2016 11:49 am

Interesting. This seems to happen only in 32 bit Release builds. It does not happen in 64 bit at all and neither in 32 bit debug builds. This is also something completely different. The math itself is ok but for some reason the actual rendering breaks down.

Re: [lastest 2.9pre] Rendering issues

by cocka » Mon Jul 25, 2016 11:21 am

And do you use the 32 bit version? Because I tested that one. And now I tested on another computer with Windows 7 32 bit edition and the problem still remained.

Re: [lastest 2.9pre] Rendering issues

by Edward-san » Mon Jul 25, 2016 11:02 am

They look fine for me. :shrug:

Re: [lastest 2.9pre] Rendering issues

by cocka » Mon Jul 25, 2016 10:25 am

How many slopes do you want me to provide? There are plenty of them. All of them are rendered like that.

Re: [lastest 2.9pre] Rendering issues

by Edward-san » Mon Jul 25, 2016 10:24 am

Can you provide the coordinates of that bad slope?

Re: [lastest 2.9pre] Rendering issues

by cocka » Mon Jul 25, 2016 9:53 am

OK, then I must test it on another computer as well.

Re: [lastest 2.9pre] Rendering issues

by Graf Zahl » Mon Jul 25, 2016 8:23 am

I haven't seen a broken slope since the fix went in.

Re: [lastest 2.9pre] Rendering issues

by cocka » Mon Jul 25, 2016 8:11 am

Strange. So are you telling me that you haven't experienced the problem in 1148? :o

Re: [lastest 2.9pre] Rendering issues

by Graf Zahl » Mon Jul 25, 2016 7:57 am

No, I did not.

Re: [lastest 2.9pre] Rendering issues

by cocka » Mon Jul 25, 2016 4:46 am

OK, then just start this wad:

https://drive.google.com/open?id=0B97Ca ... 3V6VlhSQnM

Just start playing and you'll come across a lot of slopes like that one.

Re: [lastest 2.9pre] Rendering issues

by Graf Zahl » Mon Jul 25, 2016 4:16 am

What am I supposed to do with a picture that comes without the slightest hint to check it out?

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