by VoidMage » Wed Apr 13, 2016 1:09 pm
The trivial part is that in src/gl/stereo3d/gl_quadstereo.h,
Code: Select all
static const QuadStereo& QuadStereo::getInstance(float ipd);
should (probably) be
Code: Select all
static const QuadStereo& getInstance(float ipd);
The non-trivial part is that 'vr_enable_quadbuffered' isn't implemented in SDL backend, which wouldn't be all that bad, if not for that var not being defined at all, resulting in 'undefined reference' linking error.
SDL_GL_STEREO seems to be the needed attribute.
The trivial part is that in src/gl/stereo3d/gl_quadstereo.h,
[code]static const QuadStereo& QuadStereo::getInstance(float ipd);[/code]
should (probably) be
[code]static const QuadStereo& getInstance(float ipd);[/code]
The non-trivial part is that 'vr_enable_quadbuffered' isn't implemented in SDL backend, which wouldn't be all that bad, if not for that var not being defined at all, resulting in 'undefined reference' linking error.
SDL_GL_STEREO seems to be the needed attribute.