by Siberian Tiger » Sat Apr 09, 2016 4:59 pm
Graf Zahl wrote:Has this worked before?
Yes, that is - if the map is
NEVER changed - at all. For example, once the jump pads are working, they can easily break once the map is changed. For example, the map presented in this topic, is a modified version of MAP03 in TGRDM3. All but one jump pad worked perfectly fine (though everything worked fine with GZD 2.1), but after I originally shrunk the map for a
bug report with Zandronum, all but one jump pad broke. I don't know nor understand as to why this happens, the sector references containing such triggers never changed, yet - breaks.
EDIT:
I really wish I had something more useful to provide instead of a vague response, but this complication I have been having with using that function, I am merely left confused.
[quote="Graf Zahl"]Has this worked before?[/quote]
Yes, that is - if the map is [i]NEVER[/i] changed - at all. For example, once the jump pads are working, they can easily break once the map is changed. For example, the map presented in this topic, is a modified version of MAP03 in TGRDM3. All but one jump pad worked perfectly fine (though everything worked fine with GZD 2.1), but after I originally shrunk the map for a [url=http://zandronum.com/tracker/view.php?id=2697]bug report with Zandronum[/url], all but one jump pad broke. I don't know nor understand as to why this happens, the sector references containing such triggers never changed, yet - breaks.
EDIT:
I really wish I had something more useful to provide instead of a vague response, but this complication I have been having with using that function, I am merely left confused.