[2.8.0] Sound cuts out when entering a SoundEnvironment

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Expand view Topic review: [2.8.0] Sound cuts out when entering a SoundEnvironment

Re: [2.8.0] Sound cuts out when entering a SoundEnvironment

by Graf Zahl » Sun Feb 07, 2016 5:13 pm

I mix between command line and TortoiseGit. For the simple operations command line is faster, but as soon as it becomes necessary to mess around with the tree it'll become awkward very quickly.

Re: [2.8.0] Sound cuts out when entering a SoundEnvironment

by randi » Sun Feb 07, 2016 5:00 pm

Actually, I use the command line too. The only guis I use are "git gui" and "gitk".

Re: [2.8.0] Sound cuts out when entering a SoundEnvironment

by Blzut3 » Sun Feb 07, 2016 3:44 pm

And because I use the command line tools I don't think about such issues as how branches cross each other.

Re: [2.8.0] Sound cuts out when entering a SoundEnvironment

by Graf Zahl » Sun Feb 07, 2016 1:59 pm

See, and with a good GUI tool a cherry pick is no work at all. Just select the commit, click 'cherry pick' in the menu and press 'OK'.
Maybe that's why Randi and I don't think about such issues...

Re: [2.8.0] Sound cuts out when entering a SoundEnvironment

by Blzut3 » Sun Feb 07, 2016 1:35 pm

Because I use the command line (on all platforms) so the following is much easier:

Code: Select all

git commit
git checkout master
git merge maint

Re: [2.8.0] Sound cuts out when entering a SoundEnvironment

by Graf Zahl » Sun Feb 07, 2016 6:07 am

I normally did all release tags in GZDoom off the mainlines. That way they didn't become a problem. (i.e. when ready, branch off, change the version number, tag the new commit and delete the temp branch.)
Comparing cherry-picking with constant merging, what does it matter? You got the same number of commits anyway and the two lines remain clean. I'd avoid merging between them as much as possible. Please don't forget that for GZDoom at the moment there's two master and two maint branches so the less they affect each other the better.

And what makes you think that double-committing is more work? A cherry pick is just as easy as a merge.

Re: [2.8.0] Sound cuts out when entering a SoundEnvironment

by Blzut3 » Sat Feb 06, 2016 10:00 pm

Yes, but that's solvable by just making an empty commit for the release tag. In my opinion that seems like a better option than double committing everything since that involves more work.

Re: [2.8.0] Sound cuts out when entering a SoundEnvironment

by randi » Sat Feb 06, 2016 9:40 pm

Blzut3 wrote:By the way, what's with the double commits? Are we not merging maint into master anymore?
If I recall correctly, if we merge maint into master, running git describe --tags from master will pick up the tag from maint, since the path to it is shorter than the one earlier in master.

Re: [2.8.0] Sound cuts out when entering a SoundEnvironment

by Blzut3 » Sat Feb 06, 2016 9:31 pm

I'd personally wait out tomorrow at least. Just do the release before Friday as I might be away next weekend.

By the way, what's with the double commits? Are we not merging maint into master anymore? The error in the 2.7 branch was an accidental master to maint merge. Graf's commit ordering looks like he committed to the wrong branch and then cherry picked, but yours look intentional so that's why I'm asking.

Re: [2.8.0] Sound cuts out when entering a SoundEnvironment

by edward850 » Sat Feb 06, 2016 7:40 pm

2.8.0.½-Redux-FinalMix

Re: [2.8.0] Sound cuts out when entering a SoundEnvironment

by HavoX » Sat Feb 06, 2016 7:38 pm

You could always do a 2.8.0.1, in case something else comes up...

Re: [2.8.0] Sound cuts out when entering a SoundEnvironment

by Major Cooke » Sat Feb 06, 2016 7:37 pm

It appears you fixed some surprisingly serious issues in this regard. I'd say 2.8.1 being released now wouldn't hurt.

Re: [2.8.0] Sound cuts out when entering a SoundEnvironment

by randi » Sat Feb 06, 2016 7:33 pm

Fixed. Now do I do a re-release right away or wait a few more days for 2.8.1?

FMOD 4.36 was chosen for the release because it's the last version with pre-XP support, but it's not one I actually tested on until now. When I decided to dig into what I was doing wrong to muck up sound on post-4.26 releases, it was at 4.38, so I just skipped over 4.36.

Re: [2.8.0] Sound cuts out when entering a SoundEnvironment

by randi » Fri Feb 05, 2016 10:41 pm

I'll have a look at it later. I'm out of time now. But the logging version of FMOD (fmodexL.dll) works fine.

Re: [2.8.0] Sound cuts out when entering a SoundEnvironment

by edward850 » Fri Feb 05, 2016 9:15 pm

I have this feeling that the changes to fix reverb support in new versions of FMOD have broken the specific build Randi used for the official build. At a guess, the dsp buffers fall apart causing FMOD to fail. You have have two buffers playing at once, the second at a very latent time, or the reverb just fails entirely.

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