[>=2.5.0]ACS loop problem (camera interpolation?)

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Expand view Topic review: [>=2.5.0]ACS loop problem (camera interpolation?)

Re: [>=2.5.0]ACS loop problem (camera interpolation?)

by Graf Zahl » Thu Feb 04, 2016 4:26 pm

Warp should be able to do it.

Re: [>=2.5.0]ACS loop problem (camera interpolation?)

by ZZYZX » Thu Feb 04, 2016 4:16 pm

Shouldn't there exist ChangeActorPosition function similar to existing angle changing stuff which would actually support interpolation?

Re: [>=2.5.0]ACS loop problem (camera interpolation?)

by Edward-san » Thu Feb 04, 2016 3:18 pm

Is it there an alternative way to accomplish such smoothness?

Re: [>=2.5.0]ACS loop problem (camera interpolation?)

by Graf Zahl » Thu Feb 04, 2016 2:59 pm

The change to SetActorPosition was intentional. With interpolation on that function is essentially useless aside from stuff that actually moves in small steps.

See here


And from the looks of it this was a bug. Actor interpolation was already reset, but not the camera.

[>=2.5.0]ACS loop problem (camera interpolation?)

by Edward-san » Thu Feb 04, 2016 2:40 pm

Original zandronum bug report: http://zandronum.com/tracker/view.php?id=2617

With cl_capfps 0, when running zdoom with the attached wad, if you run around the starting area in map01, the player movement update is not as smooth as old zdoom.

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