Kerning in fonts not present during intermission texts

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Expand view Topic review: Kerning in fonts not present during intermission texts

Re: Kerning in fonts not present during intermission texts

by Jimmy » Wed Jan 06, 2016 9:34 am

Yay! Thank you. :D This was bothering the bajeezus out of me, haha.

Re: Kerning in fonts not present during intermission texts

by _mental_ » Wed Jan 06, 2016 5:28 am

Indeed, font kerning is ignored in intermission screen. Fixed here.

Kerning in fonts not present during intermission texts

by Jimmy » Fri Jan 01, 2016 8:58 am

This text (from valiant.wad MAP07's end screen) overshoots the edges of the screen - even though I am using a FON2 format font that uses 1px kerning, which is present in-game in all other instances that I can see - the options menu, chatting via 'T', the automap, quit messages, etc.

Download my font here >>> http://jimmy.the-powerhouse.net/WAD/fon ... erned.fon2

Image

Also I've noticed that, bizarrely, the punctuation marks end the lines they are present on, even if that means cutting into the words themselves. Look at "crumples and die," and "the way of a bioengineer," here - these are spelt correctly in the in-game text and appear as such when my font is not loaded with the mapset.

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