by edward850 » Mon Dec 21, 2015 4:33 pm
StrikerMan780 wrote:Except we're not dealing with something released in 2015. We're talking about something that's had the same general performance and feature set for several years, and ran at stable FPS on such hardware until the sudden change in requirement for GZDoom 2.1. I still have some older rigs sitting around with OpenGL 2.1-capable cards that run everything very well on 1.8.
This has been argued until people have been blue in the face. Thing is,
Doom isn't even made for OpenGL*, and thus there is no such standard for how to do a GL interface for it. As such, the rules should be whatever is the sanest, fastest option to accommodate the growing complexity of maps. VBOs are the fastest option going forward, so the pipeline was changed to accommodate that. As it is presently the present as of right now, that indeed made it possible to use a modern API that exists currently as of the current time we are in.
*This complaint only really works if ZDoom suddenly removed its software renderer. That hasn't happened.
[quote="StrikerMan780"]Except we're not dealing with something released in 2015. We're talking about something that's had the same general performance and feature set for several years, and ran at stable FPS on such hardware until the sudden change in requirement for GZDoom 2.1. I still have some older rigs sitting around with OpenGL 2.1-capable cards that run everything very well on 1.8.[/quote]
This has been argued until people have been blue in the face. Thing is, [u]Doom isn't even made for OpenGL[/u]*, and thus there is no such standard for how to do a GL interface for it. As such, the rules should be whatever is the sanest, fastest option to accommodate the growing complexity of maps. VBOs are the fastest option going forward, so the pipeline was changed to accommodate that. As it is presently the present as of right now, that indeed made it possible to use a modern API that exists currently as of the current time we are in.
*This complaint only really works if ZDoom suddenly removed its software renderer. That hasn't happened.