edward850 wrote:FishyClockwork seemed to be suggesting just taking the SVE PWAD and modifying it, rather than making a patch or extension for it
O_o
Either I need to word my sentences differently or... well I don't understand how you got that idea from:
FishyClockwork wrote:long ago I made some sort of "SVE support PK3" which allows running SVE.wad (as a pwad) without many issues.
The "support PK3" (which is just code) is supposed to be run alongside SVE.wad, with STRIFE1.wad being the iwad, of course.
If you got confused by this:
Also, I don't think the demo maps work as intended either.
By that I mean you don't hear the NPCs' voices (eg. Harris) when talking to them.
And Blackbird's radio chatter is played wrong, eg. when coming out of the tavern after confronting Harris you hear the same speech that you get when Rowan gives you the comm link in the full game.
[quote="edward850"]FishyClockwork seemed to be suggesting just taking the SVE PWAD and modifying it, rather than making a patch or extension for it[/quote]
O_o
Either I need to word my sentences differently or... well I don't understand how you got that idea from:
[quote="FishyClockwork"]long ago I made some sort of "SVE support PK3" which allows running SVE.wad (as a pwad) without many issues.[/quote]
The "support PK3" (which is just code) is supposed to be run alongside SVE.wad, with STRIFE1.wad being the iwad, of course.
If you got confused by this:
[quote]Also, I don't think the demo maps work as intended either.[/quote]
By that I mean you don't hear the NPCs' voices (eg. Harris) when talking to them.
And Blackbird's radio chatter is played wrong, eg. when coming out of the tavern after confronting Harris you hear the same speech that you get when Rowan gives you the comm link in the full game.