A_SkullPop coop spy view fails when dead player respawns

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Expand view Topic review: A_SkullPop coop spy view fails when dead player respawns

Re: A_SkullPop coop spy view fails when dead player respawns

by edward850 » Sun Sep 06, 2015 6:34 am

Huh. How did I forget to add this to my network branch notes. Glad someone remembered. :)

Re: A_SkullPop coop spy view fails when dead player respawns

by Chilly » Sun Sep 06, 2015 6:20 am

Re: A_SkullPop coop spy view fails when dead player respawns

by unknownna » Tue Jun 16, 2015 12:43 am

Sorry about that. Updated first post to include link to example WAD.

Re: A_SkullPop coop spy view fails when dead player respawns

by edward850 » Mon Jun 15, 2015 8:22 pm

You know you can edit posts, right?

Re: A_SkullPop coop spy view fails when dead player respawns

by unknownna » Mon Jun 15, 2015 8:14 pm

Player 2 also crashes in ZDoom when player 1 disconnects from the game.

Re: A_SkullPop coop spy view fails when dead player respawns

by unknownna » Mon Jun 15, 2015 7:53 pm

I was able to reproduce this in SVN build zdoom-2.8pre-1649-g266af2e as well.

A_SkullPop coop spy view fails when dead player respawns

by unknownna » Mon Jun 15, 2015 7:49 pm

0002315: A_SkullPop causes coop spy view to fail when dead player respawns
unknownna wrote:
unknownna wrote:See attached screenshot. The coop spy view will be stuck on the A_SkullPop actor when the dead client respawns.
It seems to be a (G)ZDoom issue.
spectator_skullpop_test_01.wad

Steps to reproduce:

1. zdoom -iwad doom2.wad -file spectator_skullpop_test_01.wad -host 2 +map map01
2. zdoom -iwad doom2.wad -file spectator_skullpop_test_01.wad -join localhost
3. Coop spy on player 1 with player 2
4. "kill" in the console with player 1.
5. Respawn with player 1. player 2's view will still be attached to the A_SkullPop actor.

Image

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