by Hirogen2 » Wed Oct 15, 2003 2:15 am
Enjay wrote:You won't be able to disable decals only on part of a texture (ie where the chains are) so you'll have to live with either a wall that doesn't get decals, or chains that magically move behind bullet holes. Your choice.

Heh the purpose of a TC is to reproduce most, including odd behavior. And who says there is not unbreakable-glass before the chains
Scrolling textures simply do not show decals.
In the real world, the only thing that could be a scrolling wall is a wall with rotating paper around it, for example. In that case, decals should move (if they were about to be enabled).
OTOH, if a projector projects a scrolling image onto a wall, decals should stay. But for that, I would use a translucent wall in front of the real wall, which does the job perfectly.
Just as well for all the smashing windows
, eh, where would the decal be placed if you shoot right into the window?

The bullet travels through the glass at high speed, so it will be located in the next sector(s), either at the floor or at the next wall, depending on distance and physics.
[quote="Enjay"]You won't be able to disable decals only on part of a texture (ie where the chains are) so you'll have to live with either a wall that doesn't get decals, or chains that magically move behind bullet holes. Your choice. :)[/quote]
Heh the purpose of a TC is to reproduce most, including odd behavior. And who says there is not unbreakable-glass before the chains ;)
[quote]Scrolling textures simply do not show decals.[/quote]
In the real world, the only thing that could be a scrolling wall is a wall with rotating paper around it, for example. In that case, decals should move (if they were about to be enabled).
OTOH, if a projector projects a scrolling image onto a wall, decals should stay. But for that, I would use a translucent wall in front of the real wall, which does the job perfectly.
[quote]Just as well for all the smashing windows[/quote], eh, where would the decal be placed if you shoot right into the window? :) The bullet travels through the glass at high speed, so it will be located in the next sector(s), either at the floor or at the next wall, depending on distance and physics.