by unknownna » Mon Jun 15, 2015 7:49 pm
0002315: A_SkullPop causes coop spy view to fail when dead player respawns
unknownna wrote:unknownna wrote:See attached screenshot. The coop spy view will be stuck on the A_SkullPop actor when the dead client respawns.
It seems to be a (G)ZDoom issue.
spectator_skullpop_test_01.wad
Steps to reproduce:
1. zdoom -iwad doom2.wad -file spectator_skullpop_test_01.wad -host 2 +map map01
2. zdoom -iwad doom2.wad -file spectator_skullpop_test_01.wad -join localhost
3. Coop spy on player 1 with player 2
4. "kill" in the console with player 1.
5. Respawn with player 1. player 2's view will still be attached to the A_SkullPop actor.

[url=http://zandronum.com/tracker/view.php?id=2315]0002315: A_SkullPop causes coop spy view to fail when dead player respawns[/url]
[quote="unknownna"][quote="unknownna"]See attached screenshot. The coop spy view will be stuck on the A_SkullPop actor when the dead client respawns.[/quote]
It seems to be a (G)ZDoom issue.[/quote]
[url=http://zandronum.com/tracker/file_download.php?file_id=246&type=bug]spectator_skullpop_test_01.wad[/url]
Steps to reproduce:
1. zdoom -iwad doom2.wad -file spectator_skullpop_test_01.wad -host 2 +map map01
2. zdoom -iwad doom2.wad -file spectator_skullpop_test_01.wad -join localhost
3. Coop spy on player 1 with player 2
4. "kill" in the console with player 1.
5. Respawn with player 1. player 2's view will still be attached to the A_SkullPop actor.
[img]http://zandronum.com/tracker/file_download.php?file_id=1553&type=bug&show_inline=1&file_show_inline_token=20150615444b0ca383aa8aa008aa7c2b58b89825df4de6ab[/img]