[Actor Flag] +TRAVELSTHROGHWALKABLEMIDTEXTURES

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Expand view Topic review: [Actor Flag] +TRAVELSTHROGHWALKABLEMIDTEXTURES

Re: [Actor Flag] +TRAVELSTHROGHWALKABLEMIDTEXTURES

by Tormentor667 » Tue May 12, 2015 2:53 am

Thanks alot MaxED, that answers my question :) Thanks also for the implementation.

Re: [Actor Flag] +TRAVELSTHROGHWALKABLEMIDTEXTURES

by MaxED » Mon May 11, 2015 2:49 pm

In GZDB, the flag is already among the linedef flags. It was named "Impassible middle texture" (cause DUH) in revisions prior to 2306, in which the name was changed to "Projectile shoot-through middle texture".

Re: [Actor Flag] +TRAVELSTHROGHWALKABLEMIDTEXTURES

by Tormentor667 » Mon May 11, 2015 2:33 pm

Just to make sure I understood it right: When I have middle textures set to walkable and add this...
Image
...it will make the walls passable for projectiles but blocking for players?

Re: [Actor Flag] +TRAVELSTHROGHWALKABLEMIDTEXTURES

by Graf Zahl » Mon May 11, 2015 1:54 pm

If the name is changed the old one will not be removed so feel free to use it.

Re: [Actor Flag] +TRAVELSTHROGHWALKABLEMIDTEXTURES

by Tormentor667 » Mon May 11, 2015 1:20 pm

So, what I didn't get yet: Is this feature implemented the way it is intented to be and named? And if yes, how can I use the feature in GZDoomBuilder's custom flags for lines?

Re: [Actor Flag] +TRAVELSTHROGHWALKABLEMIDTEXTURES

by Gez » Mon May 11, 2015 4:42 am

Nightfall wrote:I've seen "impassible" and "impassable" everywhere and figured the first one was correct and nobody complained about my choice of wording.
Sorry about that, I missed it back then or I would have pointed it.

Both are correct in that both are words that exist. But their meanings are very different.

Re: [Actor Flag] +TRAVELSTHROGHWALKABLEMIDTEXTURES

by Graf Zahl » Mon May 11, 2015 4:03 am

Nightfall wrote: While at it, in retrospect not making the flag imply 3dmidtex was a very stupid. I wonder if it's too late to change that.
That's better left to the editor. Having one flag imply another is just an invitation for all sorts of trouble when checking the current state of a line in the engine.

Re: [Actor Flag] +TRAVELSTHROGHWALKABLEMIDTEXTURES

by Nightfall » Mon May 11, 2015 3:53 am

Gez wrote:
Graf Zahl wrote:
Gez wrote:Should have been impassable, not impassible. :p
Should be something else entirely, the name is completely misleading. But don't blame me, it was some pull request that added this.
Is it too late to change it? Apparently it's not yet supported directly by GZDB...
It was my patch.

I've seen "impassible" and "impassable" everywhere and figured the first one was correct and nobody complained about my choice of wording. I also think the name sucks though I couldn't think of anything better. GZDB does support it though I don't know whether it's too late to change it or not considering the feature is not present in a released ZDoom version yet. I haven't yet finished any maps using that flag. (And even if it is, you could still add an alias)

While at it, in retrospect not making the flag imply 3dmidtex was a very stupid. I wonder if it's too late to change that.

Re: [Actor Flag] +TRAVELSTHROGHWALKABLEMIDTEXTURES

by Gez » Tue May 05, 2015 11:43 pm

Graf Zahl wrote:
Gez wrote:Should have been impassable, not impassible. :p
Should be something else entirely, the name is completely misleading. But don't blame me, it was some pull request that added this.
Is it too late to change it? Apparently it's not yet supported directly by GZDB...

Re: [Actor Flag] +TRAVELSTHROGHWALKABLEMIDTEXTURES

by Tormentor667 » Tue May 05, 2015 11:26 pm

I've just requested it

Re: [Actor Flag] +TRAVELSTHROGHWALKABLEMIDTEXTURES

by Nash » Tue May 05, 2015 9:54 pm

Is midtex3dimpassible supported by GZDB already? If it isn't, get MaxEd to add it in.

Re: [Actor Flag] +TRAVELSTHROGHWALKABLEMIDTEXTURES

by Graf Zahl » Tue May 05, 2015 3:58 pm

Gez wrote:Should have been impassable, not impassible. :p
Should be something else entirely, the name is completely misleading. But don't blame me, it was some pull request that added this.

Re: [Actor Flag] +TRAVELSTHROGHWALKABLEMIDTEXTURES

by Tormentor667 » Tue May 05, 2015 3:35 pm

Awesome, that's even better, thanks Graf Zahl :)

Re: [Actor Flag] +TRAVELSTHROGHWALKABLEMIDTEXTURES

by Gez » Tue May 05, 2015 3:35 pm

Should have been impassable, not impassible. :p

Re: [Actor Flag] +TRAVELSTHROGHWALKABLEMIDTEXTURES

by Graf Zahl » Tue May 05, 2015 2:52 pm

There was a recent code submission to change this with a line flag. As an actor flag it makes no sense.

Here's the info from the spec:

midtex3dimpassible = <bool>;// Used in conjuction with midtex3d - causes the mid
// texture to behave like an impassible line (projectiles
// pass through it).

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