by Nightfall » Mon May 11, 2015 3:53 am
Gez wrote:Graf Zahl wrote:
Should be something else entirely, the name is completely misleading. But don't blame me, it was some pull request that added this.
Is it too late to change it? Apparently it's not yet supported directly by GZDB...
It was my patch.
I've seen "impassible" and "impassable" everywhere and figured the first one was correct and nobody complained about my choice of wording. I also think the name sucks though I couldn't think of anything better. GZDB does support it though I don't know whether it's too late to change it or not considering the feature is not present in a released ZDoom version yet. I haven't yet finished any maps using that flag. (And even if it is, you could still add an alias)
While at it, in retrospect not making the flag imply 3dmidtex was a very stupid. I wonder if it's too late to change
that.
[quote="Gez"][quote="Graf Zahl"][quote="Gez"]Should have been [url=http://www.tfd.com/impassable]impassable[/url], not [url=http://www.tfd.com/impassible]impassible[/url]. :p[/quote]
Should be something else entirely, the name is completely misleading. But don't blame me, it was some pull request that added this.[/quote]
Is it too late to change it? Apparently it's not yet supported directly by GZDB...[/quote]
It was my patch.
I've seen "impassible" and "impassable" everywhere and figured the first one was correct and nobody complained about my choice of wording. I also think the name sucks though I couldn't think of anything better. GZDB does support it though I don't know whether it's too late to change it or not considering the feature is not present in a released ZDoom version yet. I haven't yet finished any maps using that flag. (And even if it is, you could still add an alias)
While at it, in retrospect not making the flag imply 3dmidtex was a very stupid. I wonder if it's too late to change [i]that[/i].