ZSDF bug with script & item (fatal crash)

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Expand view Topic review: ZSDF bug with script & item (fatal crash)

Re: ZSDF bug with script & item (fatal crash)

by Graf Zahl » Sat Dec 26, 2015 3:54 pm

It was the same issue as the one in MaxED's example.

Re: ZSDF bug with script & item (fatal crash)

by Graf Zahl » Sat Dec 26, 2015 3:52 pm

No, I was trying to run this in Doom. Ok, that explains it. From the name of the item I assumed you extracted something from Blade of Agony.

Re: ZSDF bug with script & item (fatal crash)

by Fishytza » Sat Dec 26, 2015 3:28 pm

???

I don't understand. Aren't you running this with Strife?
You're supposed to talk to a peasant, and the item in question should be to your right (on the green platform).

Re: ZSDF bug with script & item (fatal crash)

by Graf Zahl » Sat Dec 26, 2015 2:44 pm

If you want to help, post at least something that WORKS!
This one has me talking to a hostile monster and the item is missing.

Re: ZSDF bug with script & item (fatal crash)

by Fishytza » Sat Dec 26, 2015 10:09 am

Here's a testable example of Tormentor's issue.
Attachment removed.
It will crash when trying to give the 'Eisenmann files' (when jumping to page 5).
quick edit: tested with ZDoom 2.8pre-1884-g7a96f91

Re: ZSDF bug with script & item (fatal crash)

by Graf Zahl » Sat Dec 26, 2015 8:32 am

fixed MaxED's crash. Since I have no idea what's up with the original thanks to Tormentor not giving any feedback, that gets closed.

Re: ZSDF bug with script & item (fatal crash)

by MaxED » Tue Dec 01, 2015 4:06 am

Not sure if that's the same issue, but using nonexistent "nextpage" value does indeed crash ZDoom.
Attachments
Dialogue_crash.wad
Talk to the barrel, select the first response.
(1.92 KiB) Downloaded 47 times

Re: ZSDF bug with script & item (fatal crash)

by Graf Zahl » Wed Nov 25, 2015 7:34 am

Apparently you do not want to get this fixed. Either post an example that can be made to crash reliably or I'll close this report.

Re: ZSDF bug with script & item (fatal crash)

by Graf Zahl » Sun May 03, 2015 7:45 am

I cannot do this without a working example!

Re: ZSDF bug with script & item (fatal crash)

by Tormentor667 » Sun May 03, 2015 7:01 am

It completes, but simply try to talk to the actor and try all the dialogue options, one will crash :)

Re: ZSDF bug with script & item (fatal crash)

by Graf Zahl » Sat May 02, 2015 3:44 pm

I need something testable that actually crashes. When I test this it just completes without error, despite the missing brace.

Re: ZSDF bug with script & item (fatal crash)

by Tormentor667 » Fri May 01, 2015 3:01 pm

Already found the problem: In the ZSDF script, scroll to the very bottom. I forgot to close page 4 with a bracket so page 5 was within page 4, that made GZDoom crash. Maybe you can add a error message in such a case.

Re: ZSDF bug with script & item (fatal crash)

by Graf Zahl » Fri May 01, 2015 2:29 pm

Please post a small test map, not some cluttered fragments that first have to be assembled into something usable.

ZSDF bug with script & item (fatal crash)

by Tormentor667 » Fri May 01, 2015 1:51 pm

Here is a small summary of the setting that I have atm:
Spoiler: ZSDF Script
Spoiler: ACS Script (that gets started from the ZSDF script
Spoiler: DECORATE code
If I start all these together and do the final step (giving the scientist the AktenEisenmann), GZDoom crashes, bug report attached.
Attachments
CrashReport.zip
(20.06 KiB) Downloaded 66 times

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