by Edward-san » Sun Jan 25, 2015 7:34 pm
Pull request.
I noticed this while testing the example wad for this zandronum
ticket.
Load the harmless example wad: if a player blocks and tries to push the opened door, when the polyobj tried to close, it managed to rotate backwards wrongly, hence making the door pretty much bad.
It seems to work fine with the other example wads in the same ticket. I wonder why that code in
case PODOOR_SWING was a little bit different from
case PODOOR_SLIDE for all this time...
[url=https://github.com/rheit/zdoom/pull/251]Pull request[/url].
I noticed this while testing the example wad for this zandronum [url=http://zandronum.com/tracker/view.php?id=2079]ticket[/url].
Load the harmless example wad: if a player blocks and tries to push the opened door, when the polyobj tried to close, it managed to rotate backwards wrongly, hence making the door pretty much bad.
It seems to work fine with the other example wads in the same ticket. I wonder why that code in [i]case PODOOR_SWING[/i] was a little bit different from [i]case PODOOR_SLIDE[/i] for all this time...