NeuralStunner wrote:For the former case, the actor shouldn't be solid. For the latter, I'm not sure what you mean by this.
My bad on the latter. I was tired at the time of typing that and re-reading what I entered made me think "why the Hell would a protection sprite be further away from him to begin with?"
As for the former, you're absolutely right. I kept thinking to myself it would then make the shield possible to foil by simply walking into it and then sucker-punching the centaur, but it seems to work fine now that I actually took the time to test this. Just need to make him spawn two additional ones so I won't be able to hurt him at all by the front side. Thank you NeuralStunner.
But I'm keeping my annoying Centaurs ;> Just making him less so, and the main reason behind this was to give players the ability to, for the example of fighters, lob grenades at the wall behind the centaur and get him damaged.
I figured this flag would make it simple for developers to make monsters who raise shields more realistic with ease, rather than just making a monster invincible and impervious to all damage from all angles while they have the shield raised at their target. Maybe that would make sense for protection barrier spells, but not for shields!
I just remembered that making monsters like the Brains enemies from Quake II would be much simpler with this flag.
[quote="NeuralStunner"]For the former case, the actor shouldn't be solid. For the latter, I'm not sure what you mean by this.[/quote]
My bad on the latter. I was tired at the time of typing that and re-reading what I entered made me think "why the Hell would a protection sprite be further away from him to begin with?"
As for the former, you're absolutely right. I kept thinking to myself it would then make the shield possible to foil by simply walking into it and then sucker-punching the centaur, but it seems to work fine now that I actually took the time to test this. Just need to make him spawn two additional ones so I won't be able to hurt him at all by the front side. Thank you NeuralStunner.
But I'm keeping my annoying Centaurs ;> Just making him less so, and the main reason behind this was to give players the ability to, for the example of fighters, lob grenades at the wall behind the centaur and get him damaged.
I figured this flag would make it simple for developers to make monsters who raise shields more realistic with ease, rather than just making a monster invincible and impervious to all damage from all angles while they have the shield raised at their target. Maybe that would make sense for protection barrier spells, but not for shields!
I just remembered that making monsters like the Brains enemies from Quake II would be much simpler with this flag.