by Enjay » Sun Jan 04, 2015 4:34 am
edward850 wrote:... I thought the youtube video explained the whole situation, Enjay.

Yes, yes it does, very nicely.
I actually tried the containing sector lighting thing before I made my post about the lighting issue (the original one that has the pictures in it). I was just replying to Ichor's post saying that I had thought the effect might be due to the reason he suggested, I'd already tried it and it wasn't and I mentioned that you'd since said it wasn't due to that either.
Although the reasons are the same as the texture issue, I wonder if this particular manifestation needs consideration and a way of making it defined? The reason I ask is because, unlike putting two lines on top of each other, having a door separating two areas, one of which is coloured, is not an unusual or incorrect mapping situation. Expecting each side of the door (or any line with a texture on it for that matter) to respect the lighting of the sector they are facing, is the usual and expected result for normal architecture. I know that polyobjects are unusual so I don't know if this can be done but, if it can, it would make them more consistent with other, more traditional, constructs.
[edited slightly for clarity]
[quote="edward850"]... I thought the youtube video explained the whole situation, Enjay. :|[/quote]
Yes, yes it does, very nicely.
I actually tried the containing sector lighting thing before I made my post about the lighting issue (the original one that has the pictures in it). I was just replying to Ichor's post saying that I had thought the effect might be due to the reason he suggested, I'd already tried it and it wasn't and I mentioned that you'd since said it wasn't due to that either.
Although the reasons are the same as the texture issue, I wonder if this particular manifestation needs consideration and a way of making it defined? The reason I ask is because, unlike putting two lines on top of each other, having a door separating two areas, one of which is coloured, is not an unusual or incorrect mapping situation. Expecting each side of the door (or any line with a texture on it for that matter) to respect the lighting of the sector they are facing, is the usual and expected result for normal architecture. I know that polyobjects are unusual so I don't know if this can be done but, if it can, it would make them more consistent with other, more traditional, constructs.
[edited slightly for clarity]