by Ed the Bat » Thu Oct 10, 2013 4:14 pm
Using gzdoom-G1.9pre-312-gb6dab83, Clavicula Nox no longer crashes at map launch, nor does it crash on exit. Same for
Braham Manor (it's for Vavoom, so I
rewrote the models from xml to MODELDEF so it'll work correctly in GZDoom); no crashes.
I do, however, experience a crash on exit (report attached below) when playing
Dawn of Reality, but considering it's a gigantic map, the sheer size of it may be more to blame than anything...
- Attachments
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CrashReport.zip
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Using gzdoom-G1.9pre-312-gb6dab83, Clavicula Nox no longer crashes at map launch, nor does it crash on exit. Same for [url=http://www.doomworld.com/idgames/index.php?id=12488]Braham Manor[/url] (it's for Vavoom, so I [url=http://edthebat.com/doom/brahampatch.pk3]rewrote[/url] the models from xml to MODELDEF so it'll work correctly in GZDoom); no crashes.
I do, however, experience a crash on exit (report attached below) when playing [url=http://www.doomworld.com/idgames/index.php?id=16275]Dawn of Reality[/url], but considering it's a gigantic map, the sheer size of it may be more to blame than anything...