[ZDCMP2/GZDoom] instantly crashes

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Expand view Topic review: [ZDCMP2/GZDoom] instantly crashes

Re: [ZDCMP2/GZDoom] instantly crashes

by Tormentor667 » Sun Sep 29, 2013 4:18 am

Thanks Graf Zahl :)

Re: [ZDCMP2/GZDoom] instantly crashes

by Graf Zahl » Sat Sep 28, 2013 3:18 pm

Fixed. The problem was that the overridepalette option in voxeldef was never transferred to GZDoom. Back then Gez was doing most of the merges and it happened several times that he overlooked changes in the renderer that needed adjustment in the GL code. I suspect the same happened here.

Re: [ZDCMP2/GZDoom] instantly crashes

by jpalomo » Sat Sep 28, 2013 2:22 pm

I went as far back as commit: e00847f64b49fb58a822e682d7ed130ef93cb531

It still crashed. It looks like this has been broken since before the switch to git.

Re: [ZDCMP2/GZDoom] instantly crashes

by Enjay » Sat Sep 28, 2013 1:18 pm

Yeah, it didn't happen immediately for me but after running around in the room for a bit, it did crash.

Re: [ZDCMP2/GZDoom] instantly crashes

by TheMightyHeracross » Sat Sep 28, 2013 1:10 pm

It happened to me when I LEFT the crate room.

[ZDCMP2/GZDoom] instantly crashes

by Tormentor667 » Sat Sep 28, 2013 1:01 pm

I can't tell what's wrong here but I tried several svn/git versions and also the latest stable release of GZDoom (1.8.2 afaik). I attached the CrashReport, you can easily reproduce this by starting the game, opening the first door, running into the room with the crates, turning right and BOOM - crash!

Latest ZDCMP2: http://gez117.free.fr//stuff/zdcmp2_rc1_-_b014.pk3

It worked before, so I guess something must be different enginewise. Unfortunately I don't have a GZDoom version before 1.8.2 anymore, so I can't try.
Attachments
CrashReport.zip
(22.88 KiB) Downloaded 55 times

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