[Fixedish] IDDT doesn't work in automap while playing a demo

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: [Fixedish] IDDT doesn't work in automap while playing a demo

by Enjay » Thu Oct 09, 2003 8:56 am

This also means we can use the console command in Heretic and Hexen without having to remember all those game specific commands, right?

by Hirogen2 » Thu Oct 09, 2003 7:14 am

Automap is not the same as iddt.

by Zell » Thu Oct 09, 2003 6:23 am

wont

bind f4 "give automap"

work? :D

by randi » Wed Oct 08, 2003 10:52 pm

I can't change it so you can type the cheat while watching demos. However, I can (and will) move the cheat's state into the cvar am_cheat. Values of 0, 1, and 2 correspond to the number of times you use the IDDT cheat.

by Graf Zahl » Mon Sep 29, 2003 5:06 pm

You can bind IDDQD to a key because it exists both as console command and as cheat. With most other cheats you won't have much luck.

by Anonymous » Mon Sep 29, 2003 5:01 pm

Hey guys,

It looks like I can't bind IDDT to a key, although IDDQD works (I tried, but correct me if I'm wrong). Thanks for all of the helpful replies. For now, I'll go with the suggestion to set all of the lines as "always on automap".

Thanks again!

by The Ultimate DooMer » Mon Sep 29, 2003 4:35 pm

IDDQD works fine when bound to a key.

by Enjay » Mon Sep 29, 2003 3:11 pm

The Ultimate DooMer wrote:You could use the console to bind a key to iddt.
Nope, on 2 counts. IDDT is not a console command, and hitting any other key aside from tab seems to have the same effect as "i".

by The Ultimate DooMer » Mon Sep 29, 2003 2:53 pm

You could use the console to bind a key to iddt.

by HotWax » Mon Sep 29, 2003 12:55 pm

Ultraviolet wrote:And what if they want the Things to show up?
Then they're screwed.

by Ultraviolet » Sun Sep 28, 2003 11:42 pm

And what if they want the Things to show up?

by HotWax » Sun Sep 28, 2003 9:57 pm

Edit whatever level(s) you're using for the demos and tag all the lines with "Always on automap."

IDDT doesn't work in automap while playing a demo

by Anonymous » Sun Sep 28, 2003 9:53 pm

Hi,

I'm actually using zdoom as part of a psychology experiment where I get users to walk through a maze. We're recording demos of their maze attempts and observing them afterwards in the automap view. However, when playing a demo, the "reveal" code IDDT doesn't work because pressing "i" brings up the menu as if I had pressed "esc". Is there any way this can be fixed in a future version?

Thanks!

Top