by Guest » Wed May 18, 2011 1:35 pm
Well honestly, basic division dictates that it is correct. The space for that texture is 128x48. 128 divided by 48 produces 2.6666666666666666666666666666667 in microsoft's calculator, which DB2 truncates to 2.667, I assume for the sake of rounding it off.
Here. I defined a new version of that texture with a Y-scaling factor of 2.666... (and shortened to 2.667) and tried it out in my map, after removing UDMF internal scaling from the line. This produces even more bizarre results. Usually, TEXTURES scaling doesn't produce any errors.
[img]
http://i.cubeupload.com/YHDSrk.jpg[/img]
If you still can't think of any way to diagnose a problem, I guess I can strip down my map to just a few problem areas for you to examine.
Well honestly, basic division dictates that it is correct. The space for that texture is 128x48. 128 divided by 48 produces 2.6666666666666666666666666666667 in microsoft's calculator, which DB2 truncates to 2.667, I assume for the sake of rounding it off.
Here. I defined a new version of that texture with a Y-scaling factor of 2.666... (and shortened to 2.667) and tried it out in my map, after removing UDMF internal scaling from the line. This produces even more bizarre results. Usually, TEXTURES scaling doesn't produce any errors.
[img]http://i.cubeupload.com/YHDSrk.jpg[/img]
If you still can't think of any way to diagnose a problem, I guess I can strip down my map to just a few problem areas for you to examine.