[??? - 2.8pre66] Colormaps failing when Camtex on screen

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Expand view Topic review: [??? - 2.8pre66] Colormaps failing when Camtex on screen

Re: [??? - 2.8pre66] Colormaps failing when Camtex on screen

by Graf Zahl » Tue Jul 23, 2013 4:28 am

fixed - and yet more proof that overuse of global variables is a very bad thing.

Re: [??? - 2.8pre66] Colormaps failing when Camtex on screen

by mallo » Fri Jul 19, 2013 7:45 am

Much better.

Re: [??? - 2.8pre66] Colormaps failing when Camtex on screen

by Blox » Fri Jul 19, 2013 7:16 am

hfc2x wrote:
Spoiler:
how about dis

Re: [??? - 2.8pre66] Colormaps failing when Camtex on screen

by mallo » Fri Jul 19, 2013 6:40 am

The images doesn't work for me.

Re: [??? - 2.8pre66] Colormaps failing when Camtex on screen

by Enjay » Fri Jul 19, 2013 12:27 am

Heh, yes, easy to reproduce. Perhaps not surprisingly, GZDoom does not show the problem.

[??? - 2.8pre66] Colormaps failing when Camtex on screen

by hfc2x » Thu Jul 18, 2013 8:08 pm

The following images are self-explainatory. This bug was also present on 2.6.1, 2.7.0 and 2.7.1, but I don't know in which build it actually started.
Spoiler:
You can easily reproduce it: type IDBEHOLDV cheat when on a map with a camera texture.

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