[useless] Stucky caco

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Expand view Topic review: [useless] Stucky caco

by Graf Zahl » Sat Sep 27, 2003 10:34 am

Hirogen2 wrote:Nah that caco up there CAN still move, but when it wants to reach me, it jumps between two positions :)

That's because monsters are stupid! :P It somehow reminds me of a fly unsuccessfully trying to fly through a closed window.

by Hirogen2 » Sat Sep 27, 2003 10:32 am

Nah that caco up there CAN still move, but when it wants to reach me, it jumps between two positions :)

by Zell » Sat Sep 27, 2003 10:23 am

there are a lot of monsters that are stuck in walls, etc in doom. Just play a couple of e2 levels, youll see what i mean. :D

[Won't change] Stucky caco

by Hirogen2 » Sat Sep 27, 2003 9:46 am

I know this won't change, just take it as a note.
In Vengeance E4M9, this caco seems to be very stuck, which becomes clear when loading the savegame.
Image
http://linux01.org:2222/f/stuckcaco.zds
It is probably due to a step and the ceiling height of the arch.

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