Railgun Vertical Spawn Offset

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Expand view Topic review: Railgun Vertical Spawn Offset

Re: Railgun Vertical Spawn Offset

by randi » Tue Mar 19, 2013 9:37 pm

Added in r4191.

Re: [request] set the height of a railgun attack

by Virtue » Mon Mar 18, 2013 2:13 pm

Chilly wrote:I have submitted a patch that adds this feature.

Code Submission: http://forum.zdoom.org/viewtopic.php?f=34&t=35659
give this guy a medal!

Re: Railgun Vertical Spawn Offset

by Xtyfe » Thu Mar 07, 2013 1:59 pm

Many thanks for this :D

Re: [request] set the height of a railgun attack

by Chilly » Thu Mar 07, 2013 1:50 pm

I have submitted a patch that adds this feature.

Code Submission: http://forum.zdoom.org/viewtopic.php?f=34&t=35659

Railgun Vertical Spawn Offset

by Chilly » Thu Mar 07, 2013 1:48 pm

This patch adds an additional parameter to A_RailAttack and A_CustomRailgun that controls the vertical spawn offset.

Original Feature Request: http://forum.zdoom.org/viewtopic.php?f=15&t=35577

Re: [request] set the height of a railgun attack

by Xtyfe » Tue Mar 05, 2013 9:31 pm

Xaser wrote:Hmm, to quote a post from the linked thread:
Virtue wrote:i think this has been requested dozens of times but there has been no explination why it isnt implemented...
That's an easy question: it hasn't been implemented because nobody has implemented it. :P

I'm often surprised by odd "feature-holes" in the engine, but the simple fact of the matter is that things only get added when people feel like doing them. Though the "it's a hobby project so the devs don't owe anyone anything" excuse is rather cold, it's unreasonable IMO to get all up in a huff about something non-game-breaking like this. As the resident "guy who works on Railgun code", it's not particularly motivating; I don't have a time machine, dammit. :P

As for the oldness of the other thread, sometimes things do drop off to the bottom of the suggestion barrel so a re-request like this is fine IMO given the timespan. But be a bit more tactful about it next time -- "Why hasn't this been done yet?" is a rather accusational inquiry.
Given how popular ZDoom is and the fact that there are many capable people within the community, it can be frustrating when no one is willing to take charge of these types of things when Randi and/or Graf are not able to. I know I have voiced this before, but damn what I would give for someone actively developing aside from bug fixes.

I recently was looking at various emulator projects, some that had stopped development for a short time. But each time one did there was always someone jumping in and taking over. I would love to see that here.

Re: [request] set the height of a railgun attack

by Virtue » Tue Mar 05, 2013 7:51 pm

well to be fair, you implemented loads of features to the railgun since this has originally been requested, I guess its such an obvious (and probably) simple thing to add that it would take no time at all, surely, its just copying the horizontal code but transposing it to vertical?

Re: [request] set the height of a railgun attack

by Xaser » Tue Mar 05, 2013 6:44 pm

Hmm, to quote a post from the linked thread:
Virtue wrote:i think this has been requested dozens of times but there has been no explination why it isnt implemented...
That's an easy question: it hasn't been implemented because nobody has implemented it. :P

I'm often surprised by odd "feature-holes" in the engine, but the simple fact of the matter is that things only get added when people feel like doing them. Though the "it's a hobby project so the devs don't owe anyone anything" excuse is rather cold, it's unreasonable IMO to get all up in a huff about something non-game-breaking like this. As the resident "guy who works on Railgun code", it's not particularly motivating; I don't have a time machine, dammit. :P

As for the oldness of the other thread, sometimes things do drop off to the bottom of the suggestion barrel so a re-request like this is fine IMO given the timespan. But be a bit more tactful about it next time -- "Why hasn't this been done yet?" is a rather accusational inquiry.

Re: [request] set the height of a railgun attack

by Ed the Bat » Mon Mar 04, 2013 10:55 pm

Looks like this isn't the first time, either.

Amazing what kind of loose ends you find when you poke around in threads from over four years ago. Lots of them are for things that are already in the engine. :?

Re: why cant you set the height of a railgun?

by Virtue » Tue Feb 26, 2013 3:20 pm

well this is a feature request :P

Re: why cant you set the height of a railgun?

by Enjay » Tue Feb 26, 2013 2:13 pm

Whether it should have or not is irrelevant: it wasn't.

How about we just move on from that point eh? :)

"It doesn't matter it's in the past" - Rafiki

Re: why cant you set the height of a railgun?

by Virtue » Tue Feb 26, 2013 1:49 pm

Xtyfe wrote:The same could be said for many things in ZDoom, but what it comes down is that these things just were not considered. its frustrating for me as well, all we can do is post in the suggestion forum and hope some day it gets added.
well its such a basic attack, it shouldve been in a long time ago!

Re: why cant you set the height of a railgun?

by Xtyfe » Mon Feb 25, 2013 9:26 pm

The same could be said for many things in ZDoom, but what it comes down is that these things just were not considered. its frustrating for me as well, all we can do is post in the suggestion forum and hope some day it gets added.

Re: why cant you set the height of a railgun?

by Virtue » Mon Feb 25, 2013 6:38 pm

its baffling it has horizontal offsetting but not vertical! so annoying....

Re: why cant you set the height of a railgun?

by Ed the Bat » Mon Feb 25, 2013 5:49 pm

The minigun can be given autoaim so long as the weapon doesn't have the NOAUTOAIM flag. Railguns have, so far, been unaffected, and I'd like there to be more control for that. But, I digress. Here, the focus is on the Z-offset of the shot.

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