by TheFortuneTeller » Fri Mar 15, 2013 8:36 pm
Wow, yeah, it is pretty apparent unless you use GL and smart sprite clipping.
Graf Zahl wrote:Welcome to Doom's weird physics. That effect is completely unrelated to this flag
Interestingly, though, some less-than-thorough debugging (VS debugger was resisting me) indicates that the spawned puff's Z position is exactly where it ought to be, so I can't tell if the physics or something else is the cause. I think this should be opened as a new bug report; someone might shed some light on the issue.
Wow, yeah, it is pretty apparent unless you use GL and smart sprite clipping.
[quote="Graf Zahl"]Welcome to Doom's weird physics. That effect is completely unrelated to this flag[/quote]
Interestingly, though, some less-than-thorough debugging (VS debugger was resisting me) indicates that the spawned puff's Z position is exactly where it ought to be, so I can't tell if the physics or something else is the cause. I think this should be opened as a new bug report; someone might shed some light on the issue.