NORANDOMPUFFZ doesn't work

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Expand view Topic review: NORANDOMPUFFZ doesn't work

Re: NORANDOMPUFFZ doesn't work

by TheFortuneTeller » Fri Mar 15, 2013 8:36 pm

Wow, yeah, it is pretty apparent unless you use GL and smart sprite clipping.
Graf Zahl wrote:Welcome to Doom's weird physics. That effect is completely unrelated to this flag
Interestingly, though, some less-than-thorough debugging (VS debugger was resisting me) indicates that the spawned puff's Z position is exactly where it ought to be, so I can't tell if the physics or something else is the cause. I think this should be opened as a new bug report; someone might shed some light on the issue.

Re: NORANDOMPUFFZ doesn't work

by Nash » Wed Mar 13, 2013 3:18 pm

Okay it finally works now but bullet puffs spawned at the ceiling still have erratic bouncing. Can anything be done about this?

Use my example file for easy testing: http://forum.zdoom.org/viewtopic.php?f= ... 54#p671936

Just aim at the ceiling.

Re: NORANDOMPUFFZ doesn't work

by TheFortuneTeller » Sat Mar 09, 2013 12:00 am

Here's what diff turned out.
Attachments
diff.txt
(2.36 KiB) Downloaded 28 times

Re: NORANDOMPUFFZ doesn't work

by Graf Zahl » Fri Mar 08, 2013 1:19 am

Then please give me a patch to correct it.

Re: NORANDOMPUFFZ doesn't work

by TheFortuneTeller » Fri Mar 08, 2013 12:16 am

Graf Zahl said that SVN didn't give any error report, so this should not have happened, yet it seems no one has gotten to correcting it. It's only 40 or so lines.

Re: NORANDOMPUFFZ doesn't work

by Nash » Sun Mar 03, 2013 10:44 pm

According to author, the code merge was incomplete: http://forum.zdoom.org/viewtopic.php?f= ... 54#p672091

NORANDOMPUFFZ doesn't work

by Nash » Sun Mar 03, 2013 11:55 am


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