HORIZONEXPLODE flag

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Expand view Topic review: HORIZONEXPLODE flag

Re: HORIZONEXPLODE flag

by TheFortuneTeller » Mon Mar 04, 2013 1:43 am

This should be what you're looking for.
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Re: HORIZONEXPLODE flag

by HeXaGoN » Tue Feb 26, 2013 8:20 pm

Yeah, I like the idea of having this flag. I've tried a few times to make a projectile bounce/die on a horizon, but it never really worked out.

Re: HORIZONEXPLODE flag

by GFD » Sun Feb 24, 2013 4:19 am

Curiously, it looks like projectiles only disappear on horizons if they do have BOUNCEONWALLS. That seems backwards compared to skies, where projectiles disappear if they don't have BOUNCEONCEILINGS. That one sounds like a bug to me - unless it's also intentional ??

Re: HORIZONEXPLODE flag

by XutaWoo » Sun Feb 24, 2013 12:15 am

It's intended behavior, yes, since otherwise bouncing projectiles would lose a lot of use in outdoor areas.

HORIZONEXPLODE flag

by GFD » Sat Feb 23, 2013 10:49 pm

A close cousin to the SKYEXPLODE flag, HORIZONEXPLODE would similarly make projectiles explode when hitting a horizon instead of vanishing. Normally, projectiles with BOUNCEONWALLS will disappear if they hit a horizon line, but this disappearing behaviour can be problematic in a few cases - for me, it's a problem because i'm using this projectile's death states to limit the number of projectiles you can have on-screen, by accessing the target's inventory.

On that topic, is it intended behaviour that bouncing projectiles don't disappear on skies???

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