by GFD » Sat Feb 23, 2013 10:49 pm
A close cousin to the
SKYEXPLODE flag, HORIZONEXPLODE would similarly make projectiles explode when hitting a
horizon instead of vanishing. Normally, projectiles with BOUNCEONWALLS will disappear if they hit a horizon line, but this disappearing behaviour can be problematic in a few cases - for me, it's a problem because i'm using this projectile's death states to limit the number of projectiles you can have on-screen, by accessing the target's inventory.
On that topic, is it intended behaviour that bouncing projectiles don't disappear on skies???
A close cousin to the [url=http://zdoom.org/wiki/Actor_flags#SKYEXPLODE]SKYEXPLODE[/url] flag, HORIZONEXPLODE would similarly make projectiles explode when hitting a [url=http://zdoom.org/wiki/Line_Horizon]horizon[/url] instead of vanishing. Normally, projectiles with BOUNCEONWALLS will disappear if they hit a horizon line, but this disappearing behaviour can be problematic in a few cases - for me, it's a problem because i'm using this projectile's death states to limit the number of projectiles you can have on-screen, by accessing the target's inventory.
On that topic, is it intended behaviour that bouncing projectiles don't disappear on skies???