latest gzdoom messing with wads

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Re: latest gzdoom messing with wads

by randi » Thu Feb 21, 2013 7:58 pm

[quote="randi"]How is r4142?
Answering my own question: It's fine. The BFG edition versions won't be listed unless you don't have the regular ones available.

Re: latest gzdoom messing with wads

by Zhs2 » Mon Feb 18, 2013 9:14 pm

Oh, my bad. Running (G)ZDoom via the command line while the current working directory is a completely different location never occurred to me, and my assumption that ZDoom purposefully sets up the configuration so that searching these directories could be disabled was incorrect... Now I know!

Re: latest gzdoom messing with wads

by randi » Mon Feb 18, 2013 8:00 pm

How is r4142?
Zhs2 wrote:The path "./" of course tells GZDoom to look in the folder it is kept in first.
No, "./" tells it to look in the "current directory". If you run from the command line, this is whatever path you were on. If you run by double-clicking in Explorer, then this is the directory it's in. If you run by dragging-and-dropping a wad on top of it, this is probably the directory the wad is in.

The directory ZDoom is in will always be represented by $PROGDIR, not ./
Zhs2 wrote:Once ZDoom hits the variable $DOOMWADDIR while searching, the BFG Edition wads are loaded
No, $DOOMWADDIR is just a normal environment variable expansion. If you haven't manually set it up, then it amounts to nothing.

The search for Steam paths is automatic after everything in [IWADSearch.Directories] has already been checked.

Re: latest gzdoom messing with wads

by MajorFoley » Sun Feb 17, 2013 9:27 pm

Zhs2 wrote:I would suggest also mucking about with your configuration file (e.g. zdoom-[Username].ini). I've been using mine for quite a long time now, and the IWADSearch directories are thus:

Code: Select all

[IWADSearch.Directories]
Path=./
Path=$DOOMWADDIR
Path=$HOME
Path=$PROGDIR
The path "./" of course tells GZDoom to look in the folder it is kept in first. I'm not sure if that's a default option, but if not I would suggest adding it (or relevant full paths to IWADs, if you prefer) and then keeping IWADs (including those with aliased names) in the directories you specified (if "./" then the folder ZDoom is in, or any other folders you specified - as long as they are separate from the places Steam or BFG Edition stores IWADs, of course!) Once ZDoom hits the variable $DOOMWADDIR while searching, the BFG Edition wads are loaded as "doom.wad" and "doom2.wad" and then no other wads can be loaded with that name (I'm assuming here too that you don't own the Steam versions of Doom or Doom 2; I'm not particularly sure of how the list of paths ZDoom is told to search is ordered.) Don't be afraid to rearrange this section in your config to your liking.
hmmm i might give it a try, i have pretty much the original versions of doom, the steam versions of doom, and then the bfg, i really enjoy doom and looking for number 4. im just gonna use the old version for now for my walkthrough then im gonna use the new gzdoom 17 for brutal doom only but ill give this a try later

Re: latest gzdoom messing with wads

by Zhs2 » Sun Feb 17, 2013 9:17 pm

I would suggest also mucking about with your configuration file (e.g. zdoom-[Username].ini). I've been using mine for quite a long time now, and the IWADSearch directories are thus:

Code: Select all

[IWADSearch.Directories]
Path=./
Path=$DOOMWADDIR
Path=$HOME
Path=$PROGDIR
The path "./" of course tells GZDoom to look in the folder it is kept in first. I'm not sure if that's a default option, but if not I would suggest adding it (or relevant full paths to IWADs, if you prefer) and then keeping IWADs (including those with aliased names) in the directories you specified (if "./" then the folder ZDoom is in, or any other folders you specified - as long as they are separate from the places Steam or BFG Edition stores IWADs, of course!) Once ZDoom hits the variable $DOOMWADDIR while searching, the BFG Edition wads are loaded as "doom.wad" and "doom2.wad" and then no other wads can be loaded with that name (I'm assuming here too that you don't own the Steam versions of Doom or Doom 2; I'm not particularly sure of how the list of paths ZDoom is told to search is ordered.) Don't be afraid to rearrange this section in your config to your liking.

Re: latest gzdoom messing with wads

by MajorFoley » Sun Feb 17, 2013 8:23 am

Gez wrote:ZDoom only seeks one IWAD per wad name. It has a big list of IWAD names and will map each one to the first it finds. A simple solution is to use aliases; this is why there are so many aliases provided. See [wiki]IWAD[/wiki] for further information.
that works... it shows both games on the gzdoom list, however then it crashes the game whenever you run it via BFG

Re: latest gzdoom messing with wads

by Gez » Sun Feb 17, 2013 7:26 am

ZDoom only seeks one IWAD per wad name. It has a big list of IWAD names and will map each one to the first it finds. A simple solution is to use aliases; this is why there are so many aliases provided. See [wiki]IWAD[/wiki] for further information.

latest gzdoom messing with wads

by MajorFoley » Sun Feb 17, 2013 2:40 am

Hi guys, i have got both regular wads and BFG edition wads of doom, however GZdoom is only displaying BFG edition doom wads and i dont wish to use them as they remove a couple of things from the original games, and the only way for them to stop appearing is to delete the wads from the BFG editions folder, is there a way to make it choose which wads to load without having to delete the others? id rather not mess with my steam files. Itll say find the doom 1 BFG edition wad and by default will only show that and not the other wad. same with doom 2 on some occasions

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