by NeuralStunner » Fri Oct 19, 2012 10:16 am
I strongly approve of this idea.
However, I'd like to consider what would happen in a case of two fog actors: Source and destination. Ideally, one could diferrentiate between the two in order to make better effects.
Further, it would be most helpful if the telefog could spawn into a different state for respawning actors, as opposed to sharing the same one as teleports. (Or even better, allow telport/actor-respawn/item-respawn actors to be selected through [wiki=GameInfo_definition]MapInfo/GameInfo[/wiki].)
I strongly approve of this idea.
However, I'd like to consider what would happen in a case of two fog actors: Source and destination. Ideally, one could diferrentiate between the two in order to make better effects.
Further, it would be most helpful if the telefog could spawn into a different state for respawning actors, as opposed to sharing the same one as teleports. (Or even better, allow telport/actor-respawn/item-respawn actors to be selected through [wiki=GameInfo_definition]MapInfo/GameInfo[/wiki].)