TeleportFog targets the actor being teleported

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Expand view Topic review: TeleportFog targets the actor being teleported

Re: TeleportFog targets the actor being teleported

by randi » Tue Mar 19, 2013 9:22 pm

Added in r4190.

Re: Make teleport fog target the actor that teleported

by Demolisher » Sat Nov 10, 2012 7:41 am

TeleportFog targets the actor being teleported

by Demolisher » Sat Nov 10, 2012 7:41 am

http://forum.zdoom.org/viewtopic.php?f=15&t=34322 - Feature

Small change, simply sets the teleport fog's target field to the thing being teleported.
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P_Teleport Change.zip
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Re: Make teleport fog target the actor that teleported

by Nightfall » Fri Oct 19, 2012 3:38 pm

Maybe re-use the Melee and Crash states again?

Re: Make teleport fog target the actor that teleported

by NeuralStunner » Fri Oct 19, 2012 10:16 am

I strongly approve of this idea.

However, I'd like to consider what would happen in a case of two fog actors: Source and destination. Ideally, one could diferrentiate between the two in order to make better effects.

Further, it would be most helpful if the telefog could spawn into a different state for respawning actors, as opposed to sharing the same one as teleports. (Or even better, allow telport/actor-respawn/item-respawn actors to be selected through [wiki=GameInfo_definition]MapInfo/GameInfo[/wiki].)

Re: Make teleport fog target the actor that teleported

by StrikerMan780 » Fri Oct 19, 2012 4:05 am

Yep, that too.

Re: Make teleport fog target the actor that teleported

by Gez » Wed Oct 17, 2012 11:14 am

StrikerMan780 wrote:I can think of a few other uses for this...
Giving different teleport fogs to different monsters (e.g., a larger fog for cyberdemons and a smaller one for lost souls).

Make teleport fog target the actor that teleported

by StrikerMan780 » Wed Oct 17, 2012 11:03 am

Would it perhaps be possible to make teleport fog target the actor that had teleported? I want to do inventory checks on players that go through teleporters, and change the fog's appearance based on this. (For Team-Colored Fogs in DM in my case.)

I can think of a few other uses for this... Such as giving the player an inventory item that disrupts teleportation, which causes the player to get killed, and show a strange teleport fog. Another use could be a Powerup that makes it so there is a radius damage around the player when they teleport, killing nearby monsters and players.

This should affect the fog that shows when players spawn in DM as well.

Feature request on Zandronum - http://zandronum.com/tracker/view.php?id=1133

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