[Decorate] Player adjust for minimum falling speed w/ *grunt

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Expand view Topic review: [Decorate] Player adjust for minimum falling speed w/ *grunt

Re: [Decorate] Player adjust for minimum falling speed w/ *g

by Ed the Bat » Tue Aug 14, 2012 5:41 am

Will this affect how fast a player must be moving on a low-friction floor to *grunt when hitting a wall?

Re: [Decorate] Player adjust for minimum falling speed w/ *g

by Enjay » Tue Aug 14, 2012 3:47 am

randi wrote:Both added in r3829.
Brilliant! Thanks very much. :D

Re: [Decorate] Player adjust for minimum falling speed w/ *g

by randi » Mon Aug 13, 2012 10:05 pm

Just the sounds.

Re: [Decorate] Player adjust for minimum falling speed w/ *g

by Nash » Mon Aug 13, 2012 9:54 pm

Awesome, thanks! I have to ask something though, regarding GruntSpeed; the changelog says these properties control the playing of sounds... so does this new property also affect the "squatting" animation or does it only affect the sound being played?

Re: [Decorate] Player adjust for minimum falling speed w/ *g

by Kate » Mon Aug 13, 2012 9:32 pm

hehe yaay, thanks!

Re: [Decorate] Player adjust for minimum falling speed w/ *g

by randi » Mon Aug 13, 2012 9:25 pm

Both added in r3829.

Re: [Decorate] Player adjust for minimum falling speed w/ *g

by Ral22 » Mon Aug 13, 2012 7:34 pm

Since I'm working on a game with increased jump height, I'd like to see something like this as well.

Re: [Decorate] Player adjust for minimum falling speed w/ *g

by Nash » Mon Aug 13, 2012 7:07 pm

I actually had the need for the opposite - I wanted the player grunt to be more "sensitive". Since my player class is shrunk down, the probability of it happening is less, so I had to find a way to increase its "sensitivity" to grunting.

I had to modify it in the source, but a modder-exposed option would be much appreciated.

p_mobj.cpp, P_ZMovement(), line 2300:

Code: Select all

const fixed_t minvel = -4*FRACUNIT;    // landing speed from a jump with normal gravity // [ISurvivor] changed to -4 from -8
 

Re: [Decorate] Player adjust for minimum falling speed w/ *g

by Enjay » Mon Aug 13, 2012 7:04 pm

Related (I guess) a property to set how far (fast?) the player has to be falling before he lets out his aaaaaaaaaAAAAAAAHHHH! falling yell. I have used this feature but you only ever hear it when the falls are very, very far and I'd like to hear it a little more often.

[Decorate] Player adjust for minimum falling speed w/ *grunt

by Kate » Mon Aug 13, 2012 7:00 pm

Basically what I need right now is some way to prevent the player from playing *grunt if they've fallen a certain height - because right now, increasing the player's jump height will make them grunt every single time they hit the ground after a jump--even if they should technically be able to fall such a height gracefully without actually hitting the ground that hard.

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