by Nash » Mon Aug 13, 2012 7:07 pm
I actually had the need for the
opposite - I wanted the player grunt to be more "sensitive". Since my player class is shrunk down, the probability of it happening is less, so I had to find a way to increase its "sensitivity" to grunting.
I had to modify it in the source, but a modder-exposed option would be much appreciated.
p_mobj.cpp, P_ZMovement(), line 2300:
Code: Select all
const fixed_t minvel = -4*FRACUNIT; // landing speed from a jump with normal gravity // [ISurvivor] changed to -4 from -8
I actually had the need for the [i]opposite[/i] - I wanted the player grunt to be more "sensitive". Since my player class is shrunk down, the probability of it happening is less, so I had to find a way to increase its "sensitivity" to grunting.
I had to modify it in the source, but a modder-exposed option would be much appreciated.
p_mobj.cpp, P_ZMovement(), line 2300:
[code=php]
const fixed_t minvel = -4*FRACUNIT; // landing speed from a jump with normal gravity // [ISurvivor] changed to -4 from -8
[/code]