by Lars2500 » Tue Jul 31, 2012 10:33 am
This seems to have been requested before and not yet implemented in ZDoom and since I'm currently playing a megawad where it would be REALLY useful I thought I'd bring it up again.
When you die and have saved your game before ZDoom always takes you back to the last savegame instead of pistol-starting the current level again.
In "10 Sectors" which I am currently playing and where it is even recommended in the Readme that each level is pistol-started I designed myself a custom Mapinfo which resets health and inventory on each level. Now when I die, the best (and vanilla Doom) behavior would be to pistol-restart the current level. Instead, I am always taken back to the last savegame even it is several levels before.
So, since it is certainly not much work to include a configuration option in ZDoom that pistol starts you in the current level after you die instead of automatically loading the last savegame, I hereby "suggest" that option again

This seems to have been requested before and not yet implemented in ZDoom and since I'm currently playing a megawad where it would be REALLY useful I thought I'd bring it up again.
When you die and have saved your game before ZDoom always takes you back to the last savegame instead of pistol-starting the current level again.
In "10 Sectors" which I am currently playing and where it is even recommended in the Readme that each level is pistol-started I designed myself a custom Mapinfo which resets health and inventory on each level. Now when I die, the best (and vanilla Doom) behavior would be to pistol-restart the current level. Instead, I am always taken back to the last savegame even it is several levels before.
So, since it is certainly not much work to include a configuration option in ZDoom that pistol starts you in the current level after you die instead of automatically loading the last savegame, I hereby "suggest" that option again :wink: