Setting the player's view height via ACS.

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Expand view Topic review: Setting the player's view height via ACS.

Re: Setting the player's view height via ACS.

by amv2k9 » Mon Jul 30, 2012 2:51 pm

XutaWoo wrote:...it'd be nice to be able to manipulate this when the player's doing something that would obviously alter their viewpoint, such as sliding.
Especially helpful if that slide needs to be done in a map where falling damage is on, and ThrustThingZ thus can't be used.

Re: Setting the player's view height via ACS.

by Enjay » Sun Jul 29, 2012 3:14 am

There is a flawed way to do it in FraggleScript:

http://forum.zdoom.org/viewtopic.php?f=7&t=33517

As Graf states in that thread, "there should probably be a proper way to do this". A properly implemented ACS function seems as if it would be suitable to me.

Setting the player's view height via ACS.

by XutaWoo » Sun Jul 29, 2012 2:26 am

This is simple suggestion; just an ability to set the player's view height via ACS. Either through actor property (could double for cameraheight when used on a non-player? probably would cause problems but might as well ask anyway) or function, it'd be nice to be able to manipulate this when the player's doing something that would obviously alter their viewpoint, such as sliding.

Doing the same in DECORATE would also be nice, but then again you could just call a script to do it instead. Changing view height isn't something I'd imaging would be as viable as changing angle and pitch, really.

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