Reading keyboard input: GetPlayerInput(p, INPUT_KEYBOARD);

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Expand view Topic review: Reading keyboard input: GetPlayerInput(p, INPUT_KEYBOARD);

Re: Reading keyboard input: GetPlayerInput(p, INPUT_KEYBOARD

by randi » Sat Jul 07, 2012 8:53 pm

No, GetPlayerInput() only exposes the types of input that already get sent across the network. Exposing the keyboard would require a completely different input model.

Reading keyboard input: GetPlayerInput(p, INPUT_KEYBOARD);

by Watermelon » Mon Jun 25, 2012 3:19 pm

So far the only way to input numbers and such on a keypad or some kind of module for mods requires display of a keypad and a navigational system. This unfortunately is inconvenient for the user and the developers. Is there a way to read the char number input or something for the keyboard? A-Z and 0-9?

It would save tremendous coding time and player time while dealing with the hacky workarounds for the interfaces that implement this kind of feature.

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