by Ed the Bat » Fri Jun 29, 2012 5:22 am
The exploding barrel transfers a lot of properties from the killer's attack into its own explosion, doesn't it? Things such as damage thrust, among others. I played an old DeHackEd mod which had a monster that exploded as soon as it saw the player, using the barrel's codepointers. The explosion used the properties of whatever weapon the player was holding (even if the player didn't actually attack it) because the player was the barrel's target when it exploded.
The exploding barrel transfers a lot of properties from the killer's attack into its own explosion, doesn't it? Things such as damage thrust, among others. I played an old DeHackEd mod which had a monster that exploded as soon as it saw the player, using the barrel's codepointers. The explosion used the properties of whatever weapon the player was holding (even if the player didn't actually attack it) because the player was the barrel's target when it exploded.