[3509-3516]Initial item spawn and item respawn are different

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Expand view Topic review: [3509-3516]Initial item spawn and item respawn are different

Re: [3509-3516]Initial item spawn and item respawn are diffe

by unknownna » Thu Apr 05, 2012 11:20 pm

randy wrote:Actually, in this case, it's because their spawn point is underneath the floor and inside a wall.
I see. The reason why I thought so is because it currently looks like that in ST online (picture below). Nevertheless, thank you for fixing this so quickly. Appreciated.

Image

Re: [3509-3516]Initial item spawn and item respawn are diffe

by randi » Thu Apr 05, 2012 10:48 pm

Fixed.
unknownna wrote:The marine and the barrel on the pillars don't respawn at all since they use the incorrect floor heights as a base for respawning, and since there is not enough room between the floors and their corresponding ceilings, they can't respawn.
Actually, in this case, it's because their spawn point is underneath the floor and inside a wall.

Re: [3509-3516]Initial item spawn and item respawn are diffe

by unknownna » Wed Apr 04, 2012 9:00 am

Image
Edward-san wrote:Not sure if the problem is the initial spawn or the respawn.
The respawn position should be the incorrect one.

Edit:

Barrels and monsters need separate fixes too. Use this example WAD. The marine and the barrel on the pillars don't respawn at all since they use the incorrect floor heights as a base for respawning, and since there is not enough room between the floors and their corresponding ceilings, they can't respawn.

Image

[3509-3516]Initial item spawn and item respawn are different

by Edward-san » Wed Apr 04, 2012 4:12 am

Example wad: http://www.skulltag.net/tracker/file_do ... 5&type=bug

run zdoom like this:

Code: Select all

zdoom -file thingz_spawnrespawn_01.wad -warp 01 +sv_itemrespawn 1
The health bonus is in the base in the initial spawn, but respawn places the item at the top of the build.

Not sure if the problem is the initial spawn or the respawn.

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