by unknownna » Sun Apr 01, 2012 9:45 pm
http://dev.skulltag.net/tracker/view.php?id=408
unknownna wrote:BTW: Does A_Respawn also use Doom's buggy PointOnSide behavior? It seems that it doesn't, which in turn causes it to desync online when the ExplosiveBarrel actors respawn if sv_barrelrespawn is 1.

http://dev.skulltag.net/tracker/view.php?id=408
[quote="unknownna"]BTW: Does A_Respawn also use Doom's buggy PointOnSide behavior? It seems that it doesn't, which in turn causes it to desync online when the ExplosiveBarrel actors respawn if sv_barrelrespawn is 1.[/quote]
[list][*][url=http://skulltag.net/tracker/file_download.php?file_id=509&type=bug]thing_z_misprediction_test_03.wad[/url][/list]
[img]http://img254.imageshack.us/img254/9239/screenshotdoom201204020.png[/img]