by Xaser » Sun Jan 22, 2012 6:26 pm
Actually, a division/modulo method might be a bit more in line with what I'm doing if I could get a certain something working on Eternity's side. Might actually make it easier in a way.
What I'm actually trying to do here, for the record, is use
ExtraData on Eternity's side to set up a bunch of polyobject door specials by treating the tag field as a flag-list of sorts to pass parameters. The lowest two digits are the tag and the upper three represent different special options like direction, door length, angle, etc. Interestingly, since ExtraData is a definition language rather than a scripting one, this ends up translating to having a megahuge number of lines (~10,000 or so) so I needed to write a perl script to generate the file. Talk about some serious stretching.
Anyhow, thanks so much for adding this, Randy. Just noticed you sneak in some more operators in the changelog as well. Guess the improved version is still on.

Actually, a division/modulo method might be a bit more in line with what I'm doing if I could get a certain something working on Eternity's side. Might actually make it easier in a way. ;)
What I'm actually trying to do here, for the record, is use [url=http://eternity.youfailit.net/index.php?title=ExtraData]ExtraData[/url] on Eternity's side to set up a bunch of polyobject door specials by treating the tag field as a flag-list of sorts to pass parameters. The lowest two digits are the tag and the upper three represent different special options like direction, door length, angle, etc. Interestingly, since ExtraData is a definition language rather than a scripting one, this ends up translating to having a megahuge number of lines (~10,000 or so) so I needed to write a perl script to generate the file. Talk about some serious stretching. :P
Anyhow, thanks so much for adding this, Randy. Just noticed you sneak in some more operators in the changelog as well. Guess the improved version is still on. ;)