THRUSPECIES/THRUACTORS bug fix

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: THRUSPECIES/THRUACTORS bug fix

Re: THRUSPECIES/THRUACTORS bug fix

by Major Cooke » Fri Jan 27, 2012 9:00 am

Okay, I'm going to give this a shot in a little bit. If this works, hopefully it'll fix the stupid bug where playing in Speed of Doom with AEoD's Left 4 Dead mode, in map09, the instant-raise floors keep getting stuck due to zombies suddenly "stacking".

Re: THRUSPECIES/THRUACTORS bug fix

by Gez » Mon Jan 16, 2012 6:18 am

Skulltag tester team hasn't found any problem with it and Torr has adopted the fix into ST.

Just saying that in case this hasn't been added or commented even about because of wariness.

THRUSPECIES/THRUACTORS bug fix

by Gez » Thu Sep 29, 2011 5:22 am

Here is a fix for this bug which I am submitting to review. I don't think it'd break anything, but the physics/movement code is so complicated (I didn't even know this P_PushUp() function existed before looking into the issue) that I'd rather get some feedback on it first.
Attachments
thrupushups.zip
(701 Bytes) Downloaded 60 times

Top