by NeuralStunner » Tue Nov 15, 2011 3:02 pm
Zippy wrote:This is essentially already possible with [wiki]SectorDamage[/wiki]. To that end, ways around the RadSuit's limitations are also possible via SectorDamage.
Half true. The powerup protects from some floor types all of the time (E.G. low-damage nukage), and some of them only part of the time (E.G. "super hellslime").
Enjay wrote:I certainly like the idea of being able to make a wetsuit/SCUBA powerup to prevent drowning and a rad suit to protect you from... well, radiation I suppose, but not prevent damage from staying under water too long.
Well, Quake's environmental suit included an air supply, which made sense. This was the closest thing to a "precedent" for DooM (once drowning was ported over, of course). But what really got me thinking about this was Hacx's Vulcan Rubber Boots, and Xaser agreed that it would be hilariously broken should anyone opt to use deep water in new maps for Hacx 2.0 (making them more like Poseidon Rubber Boots).

[quote="Zippy"]This is essentially already possible with [wiki]SectorDamage[/wiki]. To that end, ways around the RadSuit's limitations are also possible via SectorDamage.[/quote]Half true. The powerup protects from some floor types all of the time (E.G. low-damage nukage), and some of them only part of the time (E.G. "super hellslime").
[quote="Enjay"]I certainly like the idea of being able to make a wetsuit/SCUBA powerup to prevent drowning and a rad suit to protect you from... well, radiation I suppose, but not prevent damage from staying under water too long.[/quote]Well, Quake's environmental suit included an air supply, which made sense. This was the closest thing to a "precedent" for DooM (once drowning was ported over, of course). But what really got me thinking about this was Hacx's Vulcan Rubber Boots, and Xaser agreed that it would be hilariously broken should anyone opt to use deep water in new maps for Hacx 2.0 (making them more like Poseidon Rubber Boots). :lol: