r3242 Randomly dark sectors

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: r3242 Randomly dark sectors

Re: r3242 Randomly dark sectors

by randi » Mon Jun 20, 2011 9:39 pm

Fixed. Yes, it was the lightning.

Re: r3242 Randomly dark sectors

by Salad Viking » Mon Jun 20, 2011 8:12 pm

Since it hasn't been explicitly mentioned, also know that this only happens in Hexen. Doom, Heretic, and the others are fine. For me, that is, but it seems to be the same for everyone.

Re: r3242 Randomly dark sectors

by Enjay » Mon Jun 20, 2011 4:27 pm

I tested in r3224 and was able to find some black/dark sectors. I tried in r3222 and after 5 games I did not find any. The random nature of the bug means this isn't a definite but my guess is that my hunch about the light values outwith 0-255 change in r3223 (which I don't have a build of) being responsible may be correct.

Re: r3242 Randomly dark sectors

by randi » Mon Jun 20, 2011 4:10 pm

Any idea what revision started having problems?

Re: r3242 Randomly dark sectors

by ChronoSeth » Mon Jun 20, 2011 4:09 pm

It sounds like this is somehow related to the lightning effect (found on my map and MAP01 of Hexen).

Re: r3242 Randomly dark sectors

by Enjay » Mon Jun 20, 2011 3:52 pm

Interesting. I didn't see any sectors change during a game so I assumed they didn't. Apparently I was wrong.

Re: r3242 Randomly dark sectors

by Bio Hazard » Mon Jun 20, 2011 3:43 pm

I can confirm this too on ZDoom/Linux r3239 (and a fresh compile of GZDoom).

I noticed that third first-level run-through I did, the way to the first key room was fine, but on the way back from the key room, lots of sectors in the large room at the beginning had become dark.

With the GZDoom tests, every run seemed fine (I did 3 here also), until you start a new game without exiting, then BAM. Dark sectors all over the place. In the last GZDoom test, I saw lots of sectors go dark right before my eyes when doing things like hitting triplines and switches.

r3242 Randomly dark sectors

by Enjay » Mon Jun 20, 2011 2:34 pm

As per this topic

http://forum.zdoom.org/viewtopic.php?f= ... 9&p=571002

Some sectors seem to be randomly having their light level set to 0. Each time you play, different sectors are affected.

To quote myself from ChronoSeth's thread...
Spoiler:

Top