by Bio Hazard » Mon Jun 20, 2011 3:43 pm
I can confirm this too on ZDoom/Linux r3239 (and a fresh compile of GZDoom).
I noticed that third first-level run-through I did, the way to the first key room was fine, but on the way back from the key room, lots of sectors in the large room at the beginning had become dark.
With the GZDoom tests, every run seemed fine (I did 3 here also), until you start a new game without exiting, then BAM. Dark sectors all over the place. In the last GZDoom test, I saw lots of sectors go dark right before my eyes when doing things like hitting triplines and switches.
I can confirm this too on ZDoom/Linux r3239 (and a fresh compile of GZDoom).
I noticed that third first-level run-through I did, the way to the first key room was fine, but on the way back from the key room, lots of sectors in the large room at the beginning had become dark.
With the GZDoom tests, every run seemed fine (I did 3 here also), until you start a new game without exiting, then BAM. Dark sectors all over the place. In the last GZDoom test, I saw lots of sectors go dark right before my eyes when doing things like hitting triplines and switches.