Puff XDeath

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Re: Puff XDeath

by NeuralStunner » Thu Jun 09, 2011 10:36 pm

You're awesome. 8-)

Puff XDeath

by DavidPH » Thu Jun 09, 2011 10:34 pm

Implementation of this request: http://forum.zdoom.org/viewtopic.php?f=15&t=25683

Note that you only use the XDeath state if you have also used PUFFONACTORS. (Otherwise, the conditions that allow bleeding end up not puffing.)
Attachments
Puff_XDeath.patch.7z
patch for r3222
(756 Bytes) Downloaded 30 times

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