by DavidPH » Thu Jun 09, 2011 10:34 pm
Implementation of this request:
http://forum.zdoom.org/viewtopic.php?f=15&t=25683
Note that you only use the XDeath state if you have also used PUFFONACTORS. (Otherwise, the conditions that allow bleeding end up not puffing.)
- Attachments
-
Puff_XDeath.patch.7z
- patch for r3222
- (756 Bytes) Downloaded 30 times
Implementation of this request: http://forum.zdoom.org/viewtopic.php?f=15&t=25683
Note that you only use the XDeath state if you have also used PUFFONACTORS. (Otherwise, the conditions that allow bleeding end up not puffing.)