[????-r3191]SpaceDM9 crashes if vid_forceddraw is set to 1

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[????-r3191]SpaceDM9 crashes if vid_forceddraw is set to 1

by Edward-san » Sat Apr 30, 2011 4:10 pm

From skulltag bug tracker: http://skulltag.net/tracker/view.php?id=418
unknownna wrote: I'm able to crash SpaceDM9 in several ways:

* If going from windowed mode to fullscreen mode when vid_forceddraw is set to 1.
* Upon starting a single player game (-file spacedm9-a.pk3 +map s9dm03) in fullscreen mode when vid_forceddraw is set to 1.
* If I alter the display resolution while in fullscreen mode when vid_forceddraw is set to 1.

[...]

These issues are also present in (G)ZDoom [...]
Link to the mod: here.

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