by some_random_guy » Wed May 04, 2011 6:43 pm
OMG, I've been trying to figure out how to do this in ZDoom and I was about to suggest it!
This would make it so that you don't have to look at the same dumb sprite all the time, even when weapons change.
THIS is another one of many things that would turn ZDoom from "awesome" to purely "beautiful"!
Also...
NeuralStunner wrote:... And in case this is called a "multiplayer-centric feature"... No offense intended, but I don't see how [wiki=Classes:SecurityCamera]cameras[/wiki] are multiplayer only.

He's right. [wiki=Classes:SecurityCamera]Cameras[/wiki] shouldn't be called "multiplayer-centric".
This idea would also allow for maximum awesomeness (even in single-player) if you look at a mirror (wall with mirror special).
Seriously, the idea is great, and I hope the developers bother to add this!

OMG, I've been trying to figure out how to do this in ZDoom and I was about to suggest it!
This would make it so that you don't have to look at the same dumb sprite all the time, even when weapons change.
THIS is another one of many things that would turn ZDoom from "awesome" to purely "beautiful"!
Also...
[quote="NeuralStunner"]... And in case this is called a "multiplayer-centric feature"... No offense intended, but I don't see how [wiki=Classes:SecurityCamera]cameras[/wiki] are multiplayer only. :?[/quote]
He's right. [wiki=Classes:SecurityCamera]Cameras[/wiki] shouldn't be called "multiplayer-centric".
[b]This idea would also allow for maximum awesomeness (even in single-player) if you look at a mirror (wall with mirror special).[/b]
Seriously, the idea is great, and I hope the developers bother to add this! :shock: