[UDMF Map] Translucent property doesnt work In-Game

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Expand view Topic review: [UDMF Map] Translucent property doesnt work In-Game

Re: [UDMF Map] Translucent property doesnt work In-Game

by Guest » Tue May 03, 2011 8:48 pm

The way Doom Builder shows your map should be taken with a grain of salt. It's not perfect.

Re: [UDMF Map] Translucent property doesnt work In-Game

by AC3 » Mon Apr 25, 2011 12:44 am

Hedda Grandspear wrote:You need to change your map and make the alpha value something like 0.5.
I made it, now it works. Now the thing is... why In Doom Builder shows translucent...

Re: [UDMF Map] Translucent property doesnt work In-Game

by Guest » Sun Apr 24, 2011 8:41 pm

You need to change your map and make the alpha value something like 0.5.

Re: [UDMF Map] Translucent property doesnt work In-Game

by AC3 » Sun Apr 24, 2011 7:04 pm

Strange... I downloaded the latest version of GZDoom (1.5.06) and still doesn't work. Also with ZDoom 2.5.0 doesn't work.

Re: [UDMF Map] Translucent property doesnt work In-Game

by randi » Sun Apr 24, 2011 11:08 am

This is user error. The alpha property takes a fractional value between 0.0 and 1.0. The map attached to the original bug report has this set to 100, so it's obviously going to be opaque.

Re: [UDMF Map] Translucent property doesnt work In-Game

by NeuralStunner » Sun Apr 24, 2011 1:52 am

If it is, it was fixed in an SVN version. ZDoom r3188 and GZDoom r1209 render UDMF translucent lines perfectly fine for me.

Re: [UDMF Map] Translucent property doesnt work In-Game

by Gez » Sun Apr 24, 2011 1:38 am

An OpenGL only bug, then?

Re: [UDMF Map] Translucent property doesnt work In-Game

by NeuralStunner » Sat Apr 23, 2011 11:35 pm

They work fine for me. (ZDoom r3174)

[UDMF Map] Translucent property doesnt work In-Game

by AC3 » Sat Apr 23, 2011 5:54 pm

This is exactly what i Posted on Skulltag Forum:
Description:
Normally the "UDMF" format has the feature to set properties without scripting or by action, like 3d mid textures, wrap mid textures, etc. That works perfect when editing with Doom Builder. But, the moment to test, I found the translucent lines not working.

Steps to Reproduce:
**You must have Doom Builder 2 and GZdoom mode to reproduce this**
1-Open the map and use GZ-Doom Visual mode with Doom Builder 2.
(You can see the translucent glass.)

2-Test with skulltag.
(The glass aren't translucent.)

The administrator wrote:
Torr Samaho: Doesn't seem to work with GZDoom either.
The administrator asked me if i can post this issue, so i joined recently and posted this glitch. If this is a duplicate post, you'll get my apologies.

Post in Skulltag Forum: http://skulltag.net/tracker/view.php?id=386

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