by HotWax » Tue Sep 14, 2004 11:36 pm
wild: No, there's not. The CD kicks in to play some music only at scripted points, such as sudden "shock points" or when a large battle is about to take place. On average it only lasts 12-15 seconds, though some songs are a little bit longer. I'd estimate the longest at a full minute. Whoop-de-fucking-doo. That's not background music.
To be honest, I didn't really mind the music being this way except for one very important detail. Variable speed spinup CD-ROMs were hitting their full stride at this point, and they ALL spun down when the CD went inactive for a minute or so. The problem is, 100% of the music was stored on the CD. It REALLY kills the game to have a sudden event happen, the music try to kick in, and because the CD-ROM has to spin up, the whole game freezes and skips several times like a broken record while waiting. It ruined the entire experience and threw me out of the game's atmosphere every single time.
wild: No, there's not. The CD kicks in to play some music only at scripted points, such as sudden "shock points" or when a large battle is about to take place. On average it only lasts 12-15 seconds, though some songs are a little bit longer. I'd estimate the longest at a full minute. Whoop-de-fucking-doo. That's not background music.
To be honest, I didn't really mind the music being this way except for one very important detail. Variable speed spinup CD-ROMs were hitting their full stride at this point, and they ALL spun down when the CD went inactive for a minute or so. The problem is, 100% of the music was stored on the CD. It REALLY kills the game to have a sudden event happen, the music try to kick in, and because the CD-ROM has to spin up, the whole game freezes and skips several times like a broken record while waiting. It ruined the entire experience and threw me out of the game's atmosphere every single time.