crash: setting the screen resolution: zdoom 2.0.63a

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Expand view Topic review: crash: setting the screen resolution: zdoom 2.0.63a

by sslazak » Thu Nov 25, 2004 4:10 am

hello i have this same problem. Recenlty i changed my hardware from Pentium III to Pentium IV 2.8G prescott i have noticed that game crashes when i change resolution to more than 640x480 it crashes imediatly in 800x600 on higher resolutions i have corrupted screen like in this image
Image
and this is crash log from 2.0.94
Spoiler:
and from 2.0.63a
Spoiler:
i have to add that i didnt changed graphic card and drivers are this same like on my old computer

edit:
i have done some research and found that version 2.0.47i is working ok on my computer. I cannot check versions 48-62 becouse they are not avaible on site.
edit 2:
i found that something has been broken in version 2.0.48

by randi » Tue Oct 05, 2004 8:27 pm

Sorry, I can't help you. There's nothing in that crash log to explain why it's crashing, only where it's crashing.

Since you say you can change the resolution after you get off the title screen, I suggest you bind a key to "vid_setmode 1024 768" and press that after you've started your game. That will set the resolution for that session only without affecting the default resolution, so it won't affect your ability to start the game again.

by Virgil » Wed Sep 15, 2004 2:40 pm

Thank you.

by Graf Zahl » Wed Sep 15, 2004 2:14 pm

No, it hasn't so it might be a good idea to split the part off so this thread doesn't get bumped so often! :P

by Virgil » Wed Sep 15, 2004 11:38 am

Uh.. does this have anything to do with my screen resolution bug? (But then again, thank you; I don't have to even consider risking being annoying or getting banned for continually bumping this thread... :D)

by HotWax » Wed Sep 15, 2004 10:56 am

Graf Zahl wrote:But you can't deny that in terms of gameplay it's probably the one that comes closest to Doom, can you?
Well, if we're limiting it only to id software games, yes. I'd say Duke Nukem shared more blatant ripoffs------errrrr... "similarities" to Doom than Quake. (Assuming you discount the gratuitous nudity and the ability to urinate thrown in to get the 13 year olds on board) :P

by Graf Zahl » Wed Sep 15, 2004 10:54 am

Guess why Q2 is still one of my favorite games?

But you can't deny that in terms of gameplay it's probably the one that comes closest to Doom, can you?

Although I have to say that it really deserved to have a better name than 'Quake 2'. Why do this if there is absolutely nothing that connects it to its predecessor? Story differences aside even 'Doom 3' would have been more fitting than 'Quake 2'.

by HotWax » Wed Sep 15, 2004 10:47 am

Story-wise, Quake 2 couldn't be more different. You're not fighting hell-spawn, you're fighting an alien race that's decided out of nowhere to attack Earth. No overzealous scientists, or research station, or portal to Hell involved. :P

Besides, I quite liked it. Compared to today's games, it was simplistic, but it was certainly a much better put together game that Quake was, and the ongoing story-line that develops as you play was a big improvement over earlier FPS games.

by Graf Zahl » Wed Sep 15, 2004 10:42 am

HotWax wrote: Also, as I think I just made clear, it's not an opinion! It's a fact! And I despise people who dispute facts!

Your opinion is not fact by default and in this case it is most certainly not the truth. I guess we'll never know what exactly inspired id to make Doom3 as it is but in my opinion Half-Life was a big deciding factor - no matter whether intended or not.
That's funny, because I felt that Half-Life was more like Doom with a more modern engine than it was an original game that stood on its own two feet!
If you'd replace 'Half-Life' with 'Quake 2' I'd agree with that statement! :P

by HotWax » Wed Sep 15, 2004 10:12 am

I haven't called you a name yet, dipshit.

Oops look, there I go.

Also, as I think I just made clear, it's not an opinion! It's a fact! And I despise people who dispute facts!
Graf Zahl wrote:I still feel that Doom3 felt more like Half-Life with a more modern engine and taking place in an extraterrestial environment than like a re-telling of Doom.
That's funny, because I felt that Half-Life was more like Doom with a more modern engine than it was an original game that stood on its own two feet!

by Graf Zahl » Wed Sep 15, 2004 8:31 am

So you despise people who don't agree with you, right? Typical but utterly pathetic. It doesn't make your point of view the only valid one though.

I still feel that Doom3 felt more like Half-Life with a more modern engine and taking place in an extraterrestial environment than like a re-telling of Doom.

So let's formulate it more precisely: Doom3 didn't rip the story directly off of Half-Life because it's a tired and old cliché. But it copied significant pieces of the way the story was told - more like any other recent game in fact!

But all the ripping off still doesn't turn the game into Half-Life 2!

A final note: That's my OPINION, so no name calling and insults on your behalf can change that. And no bullying and flaming will stop me from saying what I think about that matter.

by HotWax » Wed Sep 15, 2004 7:51 am

In which case Doom 3 certainly can't be a rip-off of HL, because HL was a rip-off of Doom, which was a rip-off of an old and cliche idea. That has been my only point -- I despise people who insist that Doom 3 is somehow ripping off it's story from Half-Life!

by Enjay » Wed Sep 15, 2004 3:15 am

Virgil wrote:But you have to admit its story is based on DOOM's and so are many of its concepts.
I don't agree. I accept that they have very similar concepts - beings from somewhere else invade and eventually you end up on their home turf kicking butt, what's more, it's all down to scientists geting it wrong. However, this is not a new concept. Doom may have been one of the first games to feature it, but the story is pretty old and actually a bit of a tired cliche.

by HotWax » Tue Sep 14, 2004 11:36 pm

wild: No, there's not. The CD kicks in to play some music only at scripted points, such as sudden "shock points" or when a large battle is about to take place. On average it only lasts 12-15 seconds, though some songs are a little bit longer. I'd estimate the longest at a full minute. Whoop-de-fucking-doo. That's not background music.

To be honest, I didn't really mind the music being this way except for one very important detail. Variable speed spinup CD-ROMs were hitting their full stride at this point, and they ALL spun down when the CD went inactive for a minute or so. The problem is, 100% of the music was stored on the CD. It REALLY kills the game to have a sudden event happen, the music try to kick in, and because the CD-ROM has to spin up, the whole game freezes and skips several times like a broken record while waiting. It ruined the entire experience and threw me out of the game's atmosphere every single time.

by wildweasel » Tue Sep 14, 2004 7:48 pm

Virgil wrote:Another thing is that there's NO AMBIENT MUSIC!
[still off topic]Did you have CD music enabled? There is ambient music half the time.[/still off topic]

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