by kgsws-CZ » Fri Feb 04, 2011 7:58 pm
			
			
			Xaser wrote:I'm tempted to PM kgsws about it, since he's been active lately and actually added some railgun extensions to his custom build of ZDoom from way back. He's responsible for the "maxdiff" property, at least, and as far as I know is the only one willing to touch the particle code.
I was thinking about custom particle effects, but i have no idea how particle script file should look like.
It won't be hard to make support for custom particles = color, bright/dark, time, speed vector, lifetime, fadetime. This is not problem, i guess.
Problem is with particle generator scripting. I mean, script where you can define your own particle trail for railgun, or particle spawner that will spawn particles as you wish.
[quote="Xaser"]I'm tempted to PM kgsws about it, since he's been active lately and actually added some railgun extensions to his custom build of ZDoom from way back. He's responsible for the "maxdiff" property, at least, and as far as I know is the only one willing to touch the particle code.[/quote]
I was thinking about custom particle effects, but i have no idea how particle script file should look like.
It won't be hard to make support for custom particles = color, bright/dark, time, speed vector, lifetime, fadetime. This is not problem, i guess.
Problem is with particle generator scripting. I mean, script where you can define your own particle trail for railgun, or particle spawner that will spawn particles as you wish.