by NeuralStunner » Thu Jan 20, 2011 12:33 am
The demonstration map is built with two tall sectors and platforms built from walkable MidTextures.
- The real floor is at 0. The "fake floor" is at the 128 mark.
- Players are teleported over the walkways by a wide margin (to Z height 160) when they spawn. However, I fall to the real floor instantly, as if I were teleported just below the walkway.
- The Imp and Candelabra on this red side also fall through.
- The blue side has invisible bridge things at Z 112, and 16 units thick. This would supposedly have its top at the 128 mark. However they spawn just below the walkway as well.
- Players added on the blue side (add a few bots to see), and the Imp, won't fall through, because they're spawned over the bridge thing.
- The Cadelabra on that side will fall through. (Possibly related to the flag?)
The demonstration map is built with two tall sectors and platforms built from walkable MidTextures.
- The real floor is at 0. The "fake floor" is at the 128 mark.
- Players are teleported over the walkways by a wide margin (to Z height 160) when they spawn. However, I fall to the real floor instantly, as if I were teleported just below the walkway.
- The Imp and Candelabra on this red side also fall through.
- The blue side has invisible bridge things at Z 112, and 16 units thick. This would supposedly have its top at the 128 mark. However they spawn just below the walkway as well.
- Players added on the blue side (add a few bots to see), and the Imp, won't fall through, because they're spawned over the bridge thing.
- The Cadelabra on that side will fall through. (Possibly related to the flag?)