[Duplicate] A bug passed down by ancient gods

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Expand view Topic review: [Duplicate] A bug passed down by ancient gods

by Cutmanmike » Fri Aug 27, 2004 3:25 pm

Whoops, when I looked at this it was at 6am

by Graf Zahl » Fri Aug 27, 2004 5:01 am

Is it really necessary to do this discussion in an old and obsolete bug thread? Please continue this discussion in General where it belongs.


Again:
I think this can be moved to 'Closed bugs' now because it's a duplicate of this:

http://forum.zdoom.org/viewtopic.php?t=1940

by Cutmanmike » Fri Aug 27, 2004 4:57 am

Hey this topic is old, what gives?

by GeeDougg » Thu Aug 26, 2004 9:40 pm

If he's like me then he's just having some issues or maybe he's going through an "inactivity phase" or maybe he's just doing other stuff that might be more important. Maybe school's started for him. THere could be a number of reasons. It would probably be one of those reasons for myself if I ever disappear.

by cccp_leha » Thu Aug 26, 2004 9:38 pm

Totally offtopic, but where did Zell disappear to?

by Graf Zahl » Thu Aug 26, 2004 1:59 am

I think this can be moved to 'Closed bugs' now because it's a duplicate of this:

http://forum.zdoom.org/viewtopic.php?t=1940

by Zell » Fri Jan 30, 2004 3:48 pm

gravity loves that helmet and that cacodemon, so it went easy on em. :P

by Graf Zahl » Fri Jan 30, 2004 5:48 am

I've seen the same thing yesterday with a Cacodemon in Daedalus.

by Cutmanmike » Sat Dec 06, 2003 4:58 pm

naww it's nothing like that... here's what happens. It has no dehacked properties

Image

by Xaser » Sat Dec 06, 2003 7:54 am

Maybe it's related to this thread.

A bug passed down by ancient gods

by Cutmanmike » Sun Nov 30, 2003 9:19 am

Sometimes, when items are close to a door, the door carries the item up, as if it were floating up. Then stays there. I can't seem to get this bug to work when I TRY but it seems to do it when least expecting it.

The only items i've seen it do this to are helmet and potion.

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