by Kate » Mon Dec 06, 2010 3:44 am
I'd have to disagree with you, Graf. I..I mean, this is getting
ridiculous.
It comes down to a matter of trust between the player and the mapper. It always has been this way, even since 1994 before ZDoom was
ever conceived as an idea. This is not asking for a
virus-creating feature that can ruin your hard drive. This is not even a [wiki=
http://zdoom.org/wiki/Compatibility_options]terminally horrible hack (
compat_soundslots) that is never used[/wiki]. It's a simple feature to allow skipping creating saves in a place where you know saves are not actually going to be needed, a fairly common thing when you're dealing with a game involving cutscenes. It's
simple.
(How could you fuck that up?)
What's stopping the mapper from having a background script spam the Autosave call every tic to essentially make the system completely useless since ZDoom only has a limited number of save slots and pretty much force the player to turn it off all together? Absolutely nothing, and there's no difference between that and abusing a feature like this. If they decide to disable autosaving for every map they're obviously fully aware they're being a dick and a half and deserve to have their level stamped with the 0 stars of utter failure and warnings to stay away. It's not like the community is completely [censored word].
It's not the engine's fault people are douche bags, not everyone that makes a map is a total asshole, and it shouldn't have to be 100% retard-proof and organizationally lacking and messy because of it. You should trust that the mapper knows what's best for their map, and if the player doesn't find it fun, they can, you know, not play the map because it quite obviously does not deserve to be played or mentioned in any good light.
That being said, it's not like anyone thought of an option to force autosaving, I mean it's not like there's a [wiki=
http://zdoom.org/wiki/Miscellaneous_options]similarly named console cvar and menu option that does the opposite of that[/wiki] or anything like that...
I'd have to disagree with you, Graf. I..I mean, this is getting [i]ridiculous[/i].
It comes down to a matter of trust between the player and the mapper. It always has been this way, even since 1994 before ZDoom was [i]ever conceived as an idea[/i]. This is not asking for a [url=http://forum.zdoom.org/viewtopic.php?p=222466#p222466]virus-creating feature that can ruin your hard drive[/url]. This is not even a [wiki=http://zdoom.org/wiki/Compatibility_options]terminally horrible hack ([i]compat_soundslots[/i]) that is never used[/wiki]. It's a simple feature to allow skipping creating saves in a place where you know saves are not actually going to be needed, a fairly common thing when you're dealing with a game involving cutscenes. It's [i]simple[/i]. [i][size=85](How could you fuck that up?)[/size][/i]
What's stopping the mapper from having a background script spam the Autosave call every tic to essentially make the system completely useless since ZDoom only has a limited number of save slots and pretty much force the player to turn it off all together? Absolutely nothing, and there's no difference between that and abusing a feature like this. If they decide to disable autosaving for every map they're obviously fully aware they're being a dick and a half and deserve to have their level stamped with the 0 stars of utter failure and warnings to stay away. It's not like the community is completely [censored word].
It's not the engine's fault people are douche bags, not everyone that makes a map is a total asshole, and it shouldn't have to be 100% retard-proof and organizationally lacking and messy because of it. You should trust that the mapper knows what's best for their map, and if the player doesn't find it fun, they can, you know, not play the map because it quite obviously does not deserve to be played or mentioned in any good light.
That being said, it's not like anyone thought of an option to force autosaving, I mean it's not like there's a [wiki=http://zdoom.org/wiki/Miscellaneous_options]similarly named console cvar and menu option that does the opposite of that[/wiki] or anything like that...