by NeuralStunner » Thu Oct 14, 2010 1:25 pm
Similar to the Secret and Never Show flags, I would like to be able to flag lines as floor/ceiling differences. This has a few different uses:
- For 3D floors, one could simply flag the outer lines of the destination sector, rather than needing to make a 1 unit floor or ceiling difference in order to show things like bridges or tables on the map.
- It could be used to draw static arrows or other marks on the map, without needing make them dark like impassable lines.
- It could be used to mark the borders between different floors that are the same height, where usually the lines between would be invisible.
I imagine precedence would be:
1. Never Show
2. Secret
3. Floor Difference
4. Ceiling Difference
(For 3 and 4, I'm going by in-game behavior: Lines with both floor and ceiling height changes show the color for floor difference.)
Similar to the Secret and Never Show flags, I would like to be able to flag lines as floor/ceiling differences. This has a few different uses:
- For 3D floors, one could simply flag the outer lines of the destination sector, rather than needing to make a 1 unit floor or ceiling difference in order to show things like bridges or tables on the map.
- It could be used to draw static arrows or other marks on the map, without needing make them dark like impassable lines.
- It could be used to mark the borders between different floors that are the same height, where usually the lines between would be invisible.
I imagine precedence would be:
1. Never Show
2. Secret
3. Floor Difference
4. Ceiling Difference
(For 3 and 4, I'm going by in-game behavior: Lines with both floor and ceiling height changes show the color for floor difference.)