"Oof" sound played when landing on actor

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Expand view Topic review: "Oof" sound played when landing on actor

Re: "Oof" sound played when landing on actor

by printz » Wed Sep 29, 2010 10:34 am

May I ask why the drop and even splash sound were suppressed from simple jumping? It doesn't make much sense if you think of it: first it makes the jumps all silent, second -- some games (in fact Hexen) have already thought about it, and created a mere foot-drop sound for jumping, along with the default oof noise for dangerous falling (actually I don't remember if jumping on water causes noises -- if it does, sorry. But if it doesn't, it's kinda wrong). Stepping on water removed the splash, however. Probably it was meant as a gameplay enhancement, so you can choose to be silent by not plunging.

Re: "Oof" sound played when landing on actor

by NeuralStunner » Tue Sep 28, 2010 1:05 pm

IIRC you mentioned a slight change in the max distance required to get these sounds when falling onto a flat. I take it the code for flat and thing landings are too separated?

Re: "Oof" sound played when landing on actor

by Ceeb » Tue Sep 28, 2010 12:56 pm

That would explain why jumping on thing bridges causes an oof, then.

Re: "Oof" sound played when landing on actor

by Graf Zahl » Fri Sep 24, 2010 4:33 pm

Ask Raven's developers why it is the way it is.

Re: "Oof" sound played when landing on actor

by Sodaholic » Fri Sep 24, 2010 4:29 pm

Why is it intentional? It doesn't make any sense, because doing the same thing on solid ground doesn't do this.

Re: "Oof" sound played when landing on actor

by Graf Zahl » Fri Sep 24, 2010 4:16 pm

Why not? I know the code responsible for this and it's certainly not a bug.

"Oof" sound played when landing on actor

by Sodaholic » Fri Sep 24, 2010 3:58 pm

It really shouldn't be doing this, should it? Not when landing more than 24 pixels. Can be reproduced by jumping on an actor when already standing on it.

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