by Guest » Thu Sep 09, 2010 12:35 pm
It seems to me there was no bug, just a misunderstanding. There's nothing in that thread about ZDoom behavior differing from vanilla.
The thread meanders a bit as people were trying to figure out what was going on, but in the end,
1. The Soul Sphere is attainable when playing the map using Doom2.exe (or Chocolate Doom)
2. The Soul Sphere is not attainable when playing on Zdoom, for the reasons explained by Graf Zahl.
Dooms original code to adjust thing heights when a door moves was an atrocious piece of shit that checked every single actor in each blockmap block that touched the moving sector. That means anything with a distance of 128 map units to the outer bounding box of the sector could have been affected.
Even if you don't think it's a good idea to re-introduce this behavior as a compatibility option, is there any chance of adding a compatibility.txt exception, just for AV map 28 (and, possibly, map 10), like there is for WADs that rely on ghost monsters? It's a shame when "legendary" WADS like AV don't play quite right on modern ports.
[quote]It seems to me there was no bug, just a misunderstanding. There's nothing in that thread about ZDoom behavior differing from vanilla.[/quote]
The thread meanders a bit as people were trying to figure out what was going on, but in the end,
1. The Soul Sphere is attainable when playing the map using Doom2.exe (or Chocolate Doom)
2. The Soul Sphere is not attainable when playing on Zdoom, for the reasons explained by Graf Zahl.
[quote]Dooms original code to adjust thing heights when a door moves was an atrocious piece of shit that checked every single actor in each blockmap block that touched the moving sector. That means anything with a distance of 128 map units to the outer bounding box of the sector could have been affected. [/quote]
Even if you don't think it's a good idea to re-introduce this behavior as a compatibility option, is there any chance of adding a compatibility.txt exception, just for AV map 28 (and, possibly, map 10), like there is for WADs that rely on ghost monsters? It's a shame when "legendary" WADS like AV don't play quite right on modern ports.